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Amnesia: A Machine For Pigs Discussion Topic Part 1
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Exostalker Offline

Posts: 204
Joined: Aug 2010
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Post: #3319
RE: Amnesia: A Machine For Pigs Discussion

(10-31-2012 09:18 PM)Hirnwirbel Wrote:  
Quote:And it looked just like a total conversion mod - amnesia with new textures and models, not a new game... I think I will be disappointed with this, at least judging from the trailer.
Congratulations, you have just discovered the meaning of the word "sequel". Sleepy

No seriously, sarcasm aside, if you want a game that's entirely different from Amnesia, you should wait for Frictionals new, secret title. Expecting a game called "Amnesia: A Machine for Pigs" to be entirely different than the first Amnesia doesn't make a whole lot of sense, now does it? Apart from the fact, that most Amnesia fans would probably feel betrayed if it was.

From what we've heard so far, their goal was to improve those aspects of Amnesia that didn't work perfectly, while keeping the base game mechanics and feeling of the original. And I think they succeeded.
The point is - it looks just like a custom story. It's not worth to spend money on it.

Of course blind fans will like anything... for me, I have played original with custom stories enough... Sequel should introduce something new than a story and new models. The gameplay should be changed at least a bit. From what I see now, it's all the same, only lantern has changed, and instead of hiding in closet you have to hide in a cage. I would expect much more from a team which will be working on this for more than one year.

Also - only improving some aspects, as you said, won't work. People have played this game over and over for hundreds of times, it got so boring... Everybody knows the gameplay scheme, how the monsters and scares work. Level editor and hundreds of custom stories should be judged for that.

(This post was last modified: 11-01-2012 02:36 PM by Exostalker.)
11-01-2012 02:34 PM
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RE: Amnesia: A Machine For Pigs Discussion - Exostalker - 11-01-2012 02:34 PM