Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Gametee


Thread Closed 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Amnesia: A Machine For Pigs Discussion Topic Part 1
Author Message
Kreekakon Offline
Pick a god and pray!

Posts: 3,063
Joined: Mar 2012
Reputation: 124
Post: #3927
RE: Amnesia: A Machine For Pigs Discussion

(12-17-2012 06:43 PM)crisosphinx Wrote:  You can do that. Make your own model, script it to only have footstep sounds, animate it, program it's movements... BAM. Done.
Of course, but it's not the same as the core game mechanics having been there in the first place as opposed to it being modded in.

That's a bit like saying you shouldn't need to enjoy Half-Life 2: Episode 2's high-res textures, and lighting when compared to Half Life 2 that much just because you can easily mod Half Life 2's to match.

[Image: Tv0YgQb.gif]
Image by BandyGrass
(This post was last modified: 12-17-2012 06:48 PM by Kreekakon.)
12-17-2012 06:47 PM
Find all posts by this user
Thread Closed 


Messages In This Thread
RE: Amnesia: A Machine For Pigs Discussion - Kreekakon - 12-17-2012 06:47 PM