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Penumbra: Black Plague crashes.
Hardarm Offline
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#3
Solved: 8 Years, 2 Months, 2 Weeks ago RE: Penumbra: Black Plague crashes.

------- THE HPL ENGINE LOG ------------
Creating Engine Modules-------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module--------------------------------------------------------
Initializing Resources Module-------------------------------------------------------- Creating resource managers Misc Creation--------------------------------------------------------
Initializing Graphics Module-------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL  Max texture image units: 16  Max texture coord units: 16  Two sided stencil: 1  Vertex Buffer Object: 1  Anisotropic filtering: 1  Max Anisotropic degree: 16  Multisampling: 1  Vertex Program: 1  Fragment Program: 1  NV Register Combiners: 0  NV Register Combiners Stages: 11  ATI Fragment Shader: 1 Creating graphic systems  Creating Renderer2D  Renderer2D created  Creating Renderer3D   Load Renderer3D gpu programs:    Extrude    Diffuse Vertex    Diffuse Fragment    Fog   Creating fog textures: Solid Additive Alpha    init sky box  Renderer3D created Creating screen buffers size 800.000000 : 600.000000 Creating programs CG ERROR : The compile returned an error. -----------------------------------core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled. -----------------------------------CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'!ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'Dynamic loops in motion blur fp not supported, loading static instead.  RendererPostEffects created Adding engine materials--------------------------------------------------------
Initializing Sound Module-------------------------------------------------------- Initializing OpenAL.  Trying to open software device... Success!  Device name: Generic Software  Number of mono sources: 32--------------------------------------------------------
Initializing Game Module-------------------------------------------------------- Adding engine updates Initializing script functions--------------------------------------------------------
User Initialization--------------------------------------------------------Initializing Penumbra: Black Plague  Version    $Rev: 2595 $  Date    $Date: 2008-05-03 15:09:49 +0200 (lö, 03 maj 2008) $Checking Supported Profiles  Profile CG_PROFILE_ARBVP1 is supported  Profile CG_PROFILE_ARBFP1 is supported  Profile CG_PROFILE_GLSLV is supported  Profile CG_PROFILE_GLSLF is supported  Profile CG_PROFILE_GLSLC is supportedTrying to load vertex program!Success!All set up done, starting game!--------------------------------------------------------
Game Running--------------------------------------------------------ERROR: World 'level00_01_boat_cabin.dae' doesn't existERROR: Couldn't load map 'level00_01_boat_cabin.dae'

Yeah it cannot load the first map :/

EDIT:

[Image: Catturague.JPG]

"01" should be CELLS and not Overture's boat_cabin ;/

listen to boards of canada
(This post was last modified: 06-20-2012, 06:13 PM by Hardarm.)
06-20-2012, 06:09 PM
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Messages In This Thread
Penumbra: Black Plague crashes. - by Hardarm - 06-20-2012, 02:22 PM
RE: Penumbra: Black Plague crashes. - by Hardarm - 06-20-2012, 06:09 PM
RE: Penumbra: Black Plague crashes. - by jens - 06-20-2012, 06:21 PM
RE: Penumbra: Black Plague crashes. - by Hardarm - 06-20-2012, 06:26 PM
RE: Penumbra: Black Plague crashes. - by Dongra - 08-20-2012, 11:31 AM
RE: Penumbra: Black Plague crashes. - by Robby - 08-20-2012, 11:47 AM
RE: Penumbra: Black Plague crashes. - by Dongra - 08-20-2012, 08:50 PM



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