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Monsters constantly distracted
Theforgot3n1 Offline
Member

Posts: 192
Threads: 20
Joined: Apr 2012
Reputation: 6
#9
RE: Monsters constantly distracted

Okay, it seems I found the solution, actually. It's something very weird, in my opinion.
Anyway, to avoid enemies hearing sounds that you want to play randomly, you just have to put a decimal number onto afFadeTime (in PlaySoundAtEntity)(I used 0.1 seconds).
It's indeed weird, but worked for me nonetheless. Marking as solved.

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
(This post was last modified: 08-06-2012, 10:38 AM by Theforgot3n1.)
08-06-2012, 10:06 AM
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Messages In This Thread
Monsters constantly distracted - by Theforgot3n1 - 08-01-2012, 05:11 PM
RE: Monsters constantly distracted - by Rapture - 08-02-2012, 01:18 AM
RE: Monsters constantly distracted - by Seragath - 08-03-2012, 12:02 PM
RE: Monsters constantly distracted - by Theforgot3n1 - 08-06-2012, 10:06 AM



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