Ghieri
Posting Freak
Posts: 2,374
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RE: Basic attack simulator.
Thanks.
Ok, so now I have some random variation to the attacks(so it's more organic), also there's a 20 percent chance of 2x damage modifier(Critical hit) being applied.
Right now, there is no combat balancing, I'm just trying to get the code working. Trying to keep it modular so I can add new things later.
@Kreekakon: Actionscript 3.
(This post was last modified: 09-11-2012, 12:41 AM by Ghieri.)
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09-11-2012, 12:13 AM |
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