Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Importing mesh into model editor problem
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#3
RE: Importing mesh into model editor problem

Make sure all of the objects pivot points are located at (X, Y, Z) 0, 0, 0 in Maya. Simple select all objects go to (top menu) Mesh --> Combine, then Mesh --> Separate. Export again.

Edit: GJ :]

[Image: mZiYnxe.png]


(This post was last modified: 11-23-2012, 04:59 AM by Acies.)
11-23-2012, 04:59 AM
Find


Messages In This Thread
RE: Importing mesh into model editor problem - by Acies - 11-23-2012, 04:59 AM



Users browsing this thread: 1 Guest(s)