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Text not appearing on door
PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
#3
RE: Text not appearing on door

Using the Lang Editor, something is wrong. FYI, the Error is at Line 8, Position 69.
Here you go, bro.
PHP Code: (Select All)
<LANGUAGE>
  <
RESOURCES>
  </
RESOURCES>
  <
CATEGORY Name="CustomStoryMain">
    <
Entry Name="Description">Trying out HPL Editor!</Entry>
  </
CATEGORY>
  <
CATEGORY Name="Inventory">
    <
Entry Name="ItemDesc_Key1">Key to the Cellar</Entry>
    <
Entry Name="ItemName_Key1">Cellar Key</Entry>
    <
Entry Name="ItemDesc_crowbar">A sturdy crowbar used to pry doors</Entry>
    <
Entry Name="ItemName_crowbar">Crowbar</Entry>
  </
CATEGORY>
  <
CATEGORY Name="Message">
    <
Entry Name="MonsterDoorLockedmsg">This door is locked with a mechanism.</Entry>
    <
Entry Name="TortureDoorLockedmsg">This door is slightly lockedmight be able to pry open...</Entry>
    <
Entry Name="LockedDoor1msg">This door is lockedmaybe if I had a key...</Entry>
  </
CATEGORY>
</
LANGUAGE
Hope it helps.

(02-07-2013, 03:18 PM)The chaser Wrote: You have the script wrong:

Your script:

void LockedDoor1(string &in entity)

{

    if(GetSwingDoorLocked("Locked_Door_1") == true)

    {

        SetMessage("Message", "LockedDoor1msg", 0);

    }



}

void TortureDoorLocked(string &in entity)

{

    if(GetSwingDoorLocked("Torture_Door_1") == true)

    {

        SetMessage("Message", "TortureDoorLockedmsg", 0);

    }



}

void MonsterDoorLocked(string &in entity)

{

    if(GetSwingDoorLocked("MonsterDoor") == true)

    {

        SetMessage("Message", "MonsterDoorLockedmsg", 0);

    }



}

It should be like:

void LockedDoor1(string &in Entity)

{

    if(GetSwingDoorLocked("Locked_Door_1") == true)

    {

        SetMessage("Message", "LockedDoor1msg", 0);

    }



}

void TortureDoorLocked(string &in Entity)

{

    if(GetSwingDoorLocked("Torture_Door_1") == true)

    {

        SetMessage("Message", "TortureDoorLockedmsg", 0);

    }



}

void MonsterDoorLocked(string &in Entity)

{

    if(GetSwingDoorLocked("MonsterDoor") == true)

    {

        SetMessage("Message", "MonsterDoorLockedmsg", 0);

    }



}
Dear the chaser, something is wrong with his .lang file.

"Veni, vidi, vici."
"I came, I saw, I conquered."
(This post was last modified: 02-07-2013, 03:27 PM by PutraenusAlivius.)
02-07-2013, 03:20 PM
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Messages In This Thread
Text not appearing on door - by Spaysh - 02-07-2013, 02:54 PM
RE: Text not appearing on door - by The chaser - 02-07-2013, 03:18 PM
RE: Text not appearing on door - by PutraenusAlivius - 02-07-2013, 03:20 PM
RE: Text not appearing on door - by The chaser - 02-07-2013, 03:51 PM
RE: Text not appearing on door - by Adrianis - 02-07-2013, 06:11 PM
RE: Text not appearing on door - by Spaysh - 02-07-2013, 04:15 PM



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