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Script Help Making one sound take over another?
Linus Ågren Offline
Senior Member

Posts: 309
Threads: 58
Joined: Jan 2011
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#1
Making one sound take over another?

Well, I am having a little issue regarding some voice acting and my actual map. There is a lot of noise on the map (explosions, crumbling walls etc) and that is making the voice acting unheard.

To the point: Is there anyway to make the voice-acting kind of "take-over" the other sounds, like making them all lower while he speaks, or make the actual sound of him go more in the front so it is clear what he says?

Thanks!

Creator of The Dark Treasure.
07-30-2013, 06:05 PM
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Making one sound take over another? - by Linus Ågren - 07-30-2013, 06:05 PM



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