Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Quick overview on HPL2 Animation
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#8
RE: Quick overview on HPL2 Animation

Assuming that you are trying to have the angel statue walk off the pedestal you should split the angel into a separate mesh. The pedestal should be its own mesh, just a static thing.

You then export them as two separate objects, and 'add them together' in the editor. The skeleton should only be applied to the angel - that should solve your issues. Smile

[Image: mZiYnxe.png]


04-22-2014, 10:42 AM
Find


Messages In This Thread
Quick overview on HPL2 Animation - by Acies - 04-20-2014, 07:15 PM
RE: Quick overview on HPL2 Animation - by Daemian - 04-21-2014, 05:20 AM
RE: Quick overview on HPL2 Animation - by Juras - 04-21-2014, 07:30 AM
RE: Quick overview on HPL2 Animation - by Acies - 04-21-2014, 11:25 AM
RE: Quick overview on HPL2 Animation - by Daemian - 04-21-2014, 07:15 PM
RE: Quick overview on HPL2 Animation - by Juras - 04-21-2014, 07:48 PM
RE: Quick overview on HPL2 Animation - by Daemian - 04-22-2014, 07:54 AM
RE: Quick overview on HPL2 Animation - by Acies - 04-22-2014, 10:42 AM
RE: Quick overview on HPL2 Animation - by Daemian - 04-23-2014, 07:04 AM
RE: Quick overview on HPL2 Animation - by Acies - 04-23-2014, 12:40 PM
RE: Quick overview on HPL2 Animation - by Daemian - 04-23-2014, 06:53 PM
RE: Quick overview on HPL2 Animation - by Traggey - 04-24-2014, 12:27 AM
RE: Quick overview on HPL2 Animation - by Daemian - 04-24-2014, 06:23 AM
RE: Quick overview on HPL2 Animation - by Traggey - 04-24-2014, 09:02 AM



Users browsing this thread: 1 Guest(s)