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Amnesia: The Second Dimension [READY FOR LAUNCH]
Mudbill Offline
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Posts: 3,881
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#66
RE: Amnesia: The Second Dimension [SERIOUSLY?!?!]

This sounds like the same issue, seeing as it adds new callbacks. If only it had worked with the same 2 callbacks multiple times, I'm sure this would be no problem.

But no, this is no time to give up. I think what we should try next, as we've tried before, is to find alternate methods to loop these. Ultimately, I think we need something small and simple, but consistent.

I never got that much into C++ to really understand how it all works, but have you seen the Script Pre-Processors on the wiki? It was written some time ago, last edited by yours truly Apjjm. Maybe there's a loophole here we can use.

https://wiki.frictionalgames.com/hpl2/re...preprocess

(This post was last modified: 02-23-2015, 11:49 PM by Mudbill.)
02-23-2015, 11:49 PM
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Messages In This Thread
RE: Amnesia: The Second Dimension - by Romulator - 09-07-2014, 03:01 AM
RE: Amnesia: The Second Dimension - by Mudbill - 09-07-2014, 03:13 AM
RE: Amnesia: The Second Dimension - by MrBehemoth - 09-07-2014, 12:42 PM
RE: Amnesia: The Second Dimension - by Streetboat - 09-07-2014, 05:56 AM
RE: Amnesia: The Second Dimension - by Slanderous - 09-07-2014, 11:36 AM
RE: Amnesia: The Second Dimension - by Rapture - 09-07-2014, 08:29 PM
RE: Amnesia: The Second Dimension - by MrBehemoth - 09-07-2014, 08:47 PM
RE: Amnesia: The Second Dimension - by Neelke - 09-07-2014, 08:42 PM
RE: Amnesia: The Second Dimension - by AGP - 09-07-2014, 09:11 PM
RE: Amnesia: The Second Dimension - by MrBehemoth - 09-08-2014, 06:18 PM
RE: Amnesia: The Second Dimension - by MrBehemoth - 09-27-2014, 01:10 AM
RE: Amnesia: The Second Dimension - by Viper85626 - 09-27-2014, 01:38 AM
RE: Amnesia: The Second Dimension - by MrBehemoth - 11-01-2014, 04:21 PM
RE: Amnesia: The Second Dimension [SERIOUSLY?!?!] - by Mudbill - 02-23-2015, 11:49 PM



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