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Continuing game after credits
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#13
RE: [HELP NEEDED AND WANTED] Continuing game after credits

(08-02-2016, 12:02 PM)Darkfire Wrote: Thanks, it works ! But there is the same problem I mentioned before. The texture rolls constantly, which means that when player is teleported to credits, they start at a random moment.

Use
PHP Code: (Select All)
void CreateEntityAtArea(stringasEntityNamestringasEntityFilestringasAreaNamebool abFullGameSave); 
to create your Credits entity at the location of your choice, signified by an area, and use a timer for when it's finished to send you back to where you wanted to go. Therefore, it should start exactly as you want.

Or, you may be able to ResetProp(); it.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
(This post was last modified: 08-02-2016, 12:11 PM by Romulator.)
08-02-2016, 12:09 PM
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Messages In This Thread
Continuing game after credits - by Darkfire - 06-15-2015, 07:05 PM
RE: Continuing game after credits - by Neelke - 06-15-2015, 07:30 PM
RE: Continuing game after credits - by Darkfire - 06-15-2015, 07:45 PM
RE: Continuing game after credits - by Mudbill - 06-15-2015, 08:14 PM
RE: Continuing game after credits - by Slanderous - 06-15-2015, 11:16 PM
RE: Continuing game after credits - by Darkfire - 07-31-2016, 07:06 PM
RE: Continuing game after credits - by Mudbill - 07-31-2016, 07:39 PM
RE: Continuing game after credits - by Darkfire - 08-01-2016, 12:47 PM
RE: [HELP NEEDED AND WANTED] Continuing game after credits - by Romulator - 08-02-2016, 12:09 PM
RE: Continuing game after credits - by Darkfire - 08-02-2016, 02:55 PM



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