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Continuing game after credits
Darkfire Offline
Senior Member

Posts: 371
Threads: 22
Joined: May 2014
Reputation: 15
#14
RE: [HELP NEEDED AND WANTED] Continuing game after credits

That might do the trick. I'll try this after I try the elevator method, because I'd have to create another, different .png for that.

Speaking of elevator method, I copied SetMoveObjectStateExt from the elevator level (and changed it appropriately), and even checked if everything is the same between my entity and elevator_wall01 in the model editor. Yet, the credits don't move a bit.

(This post was last modified: 08-02-2016, 12:37 PM by Darkfire.)
08-02-2016, 12:36 PM
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Messages In This Thread
Continuing game after credits - by Darkfire - 06-15-2015, 07:05 PM
RE: Continuing game after credits - by Neelke - 06-15-2015, 07:30 PM
RE: Continuing game after credits - by Darkfire - 06-15-2015, 07:45 PM
RE: Continuing game after credits - by Mudbill - 06-15-2015, 08:14 PM
RE: Continuing game after credits - by Slanderous - 06-15-2015, 11:16 PM
RE: Continuing game after credits - by Darkfire - 07-31-2016, 07:06 PM
RE: Continuing game after credits - by Mudbill - 07-31-2016, 07:39 PM
RE: Continuing game after credits - by Darkfire - 08-01-2016, 12:47 PM
RE: [HELP NEEDED AND WANTED] Continuing game after credits - by Darkfire - 08-02-2016, 12:36 PM
RE: Continuing game after credits - by Darkfire - 08-02-2016, 02:55 PM



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