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Set Entity active for areas?
Soon Offline
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Posts: 50
Threads: 11
Joined: Sep 2010
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#1
Set Entity active for areas?

I noticed that you can have areas start as disabled. Would there be a way to activate them once a player picks up a certain item? I was looking for a SetAreaActive function but I only saw a SetEntityActive, would that work instead?
09-23-2010, 04:32 AM
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Messages In This Thread
Set Entity active for areas? - by Soon - 09-23-2010, 04:32 AM
RE: Set Entity active for areas? - by theDARKW0LF - 09-23-2010, 04:55 AM
RE: Set Entity active for areas? - by Soon - 09-23-2010, 05:05 AM
RE: Set Entity active for areas? - by jens - 09-23-2010, 06:01 AM
RE: Set Entity active for areas? - by Soon - 09-23-2010, 06:08 AM
RE: Set Entity active for areas? - by Pandemoneus - 09-23-2010, 10:49 AM



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