Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Two issues; Falloff maps and ScreenShake
palistov Offline
Posting Freak

Posts: 1,208
Threads: 67
Joined: Mar 2011
Reputation: 57
#6
RE: Two issues; Falloff maps and ScreenShake

Bigzy! Sup man.

1) Acies is right. Box light is what I call the GodBox. Just a way to control global ambient light. There's probably a way that I'm unaware of, but in the suite you can't change it :S

2) Make sure you've got values > 0 for the duration, fadeIn, and fadeOut. I'm guessing if the duration is 0 it will last forever. I have not tried fade times of 0, but having fade times looks better anyway.

05-18-2011, 07:59 AM
Find


Messages In This Thread
RE: Two issues; Falloff maps and ScreenShake - by palistov - 05-18-2011, 07:59 AM



Users browsing this thread: 1 Guest(s)