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How to end custom story as a Demo?
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xtron Offline
Senior Member

Posts: 402
Joined: May 2011
Reputation: 2
Post: #23
RE: How to end custom story as a Demo?

void OnStart()
{
AddUseItemCallback("", "key1", "door1", "unlock_door", true);
}

void unlock_door(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door1", false, false);
if(GetSwingDoorLocked("door1") == false)
    {
    AddTimer("", 2.5f, "timer_credits");
    FadeOut(2);
    }
}

void timer_credits (string &in astimer)
{
    StartCredits("01_Vicarious.ogg", false, "Ending", "MainCredits", 1);
}

Change key1 to the key name and door1 to the door name.

When you insert the key unlock_door will check if the door is locked and if it's not the screen will fadeout and play the credits.

[Image: 44917299.jpg]Dubstep <3
07-14-2011 07:38 PM
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RE: How to end custom story as a Demo? - xtron - 07-14-2011 07:38 PM



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