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I need help!
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Montesky Offline
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Post: #11
RE: I need help!
(10-08-2011 05:19 PM)santtex Wrote:  Montesky can you send me that test model what you create ?
Yeah no problem !!

The type of file that you attached is not allowed



it was a 7zip attached... how i can send you ??
10-09-2011 12:40 AM
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Montesky Offline
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Post: #12
Tongue RE: I need help!
Here a little video tutorial... it´s over 3dsmax.. on Maya will be same process



10-09-2011 03:22 AM
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santtex Offline
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Post: #13
RE: I need help!
Monstesky this happends .. Confused can you help ?

this is problem: http://img202.imageshack.us/img202/7940/thisyb.jpg
10-09-2011 01:29 PM
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nemesis567 Offline
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Post: #14
RE: I need help!
Difference between dae_anim and dae:

Dae contains all of the monsters polygonal information including skeleton and bindings.

Dae_anim only contains the animation information.

How to obtain each:
Just check the correct checkboxes when you are exporting with opencollada, it's pretty straightforward.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
10-09-2011 01:34 PM
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Montesky Offline
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Posts: 27
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Post: #15
RE: I need help!
(10-09-2011 01:29 PM)santtex Wrote:  Monstesky this happends .. Confused can you help ?

this is problem: http://img202.imageshack.us/img202/7940/thisyb.jpg
Dont sure !! probably more than one bone is over the same vertex... or bones not correctly orientate on exported dae, it will broken the model Huh

Check manually the axis orientation...


send me the 3d model if you can, maybe i can see any issue
10-09-2011 01:46 PM
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nemesis567 Offline
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Post: #16
RE: I need help!
You probably didn't froze the transformations and deleted history before the skin binding.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
(This post was last modified: 10-09-2011 01:48 PM by nemesis567.)
10-09-2011 01:48 PM
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Montesky Offline
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Posts: 27
Joined: Sep 2011
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Post: #17
RE: I need help!
(10-09-2011 01:34 PM)nemesis567 Wrote:  Difference between dae_anim and dae:

Dae contains all of the monsters polygonal information including skeleton and bindings.

Dae_anim only contains the animation information.

How to obtain each:
Just check the correct checkboxes when you are exporting with opencollada, it's pretty straightforward.
the animation file will need information over the model and bones locations.. i try with only animations on dae and always crash Confused ...

Best way that i found for it is to make a full Dae (model+bone+animation), when you test and ok, save it how pose,(idle, attack, etc.)... when finished all animations, your only need a model with bones on moster folder, even you can´ve animation if you want.. tested
(This post was last modified: 10-09-2011 02:01 PM by Montesky.)
10-09-2011 01:58 PM
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nemesis567 Offline
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Post: #18
RE: I need help!
You check the normal boxes without animation and export hte .dae file.
Then you check everything off except for the animation and export as .dae
You rename the last dae to .dae_anim and place it in the anim folder.
It should work okay from there on.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
10-09-2011 02:02 PM
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santtex Offline
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Post: #19
RE: I need help!
i tested that is my exporting options ok ??
10-09-2011 02:07 PM
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nemesis567 Offline
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Post: #20
RE: I need help!
santtex have you froze transformations and deleted history before skinning your model?

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
10-09-2011 02:09 PM
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