Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support


Post Reply 
 
Thread Rating:
  • 4 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
24-Hour Custom Story Challenge
Author Message
palistov Offline
Posting Freak

Posts: 1,214
Joined: Mar 2011
Reputation: 57
Post: #31
RE: 24-Hour Custom Story Challenge

Yeah I didn't want to waste time fiddling with CamStudio though haha

11-24-2011 12:05 AM
Find all posts by this user Quote this message in a reply
Statyk Offline
Modmau5

Posts: 4,275
Joined: Sep 2011
Reputation: 236
Post: #32
RE: 24-Hour Custom Story Challenge

Should any introductions/credits be made?

[Image: rw4j35x.gif]
11-24-2011 12:18 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Kman Offline
Posting Freak

Posts: 4,185
Joined: Jul 2011
Reputation: 217
Post: #33
RE: 24-Hour Custom Story Challenge

ok so i've been at this for a few hours now (something like 6-9) and all i have to say is, this is mentally draining ;_; all i can think about is aligning static objects at the right point by now... but i shall finish even if i pass out some where through the night.

Posting Freak
11-24-2011 09:34 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Obliviator27 Offline
Posting Freak

Posts: 803
Joined: Jul 2011
Reputation: 66
Post: #34
RE: 24-Hour Custom Story Challenge

Thought process while reading this post

- Hm...interesting concept
- It's currently 2 in the morning.
- I've got only one thing to do tomorrow.
- I've not done modding for a while...too much Skyrim
- Blasphemous! Never too much Skyrim.
- A 24-hour break? Not bad.
- I'm in.

See you all in 24 hours.

11-24-2011 10:06 AM
Find all posts by this user Quote this message in a reply
Kman Offline
Posting Freak

Posts: 4,185
Joined: Jul 2011
Reputation: 217
Post: #35
RE: 24-Hour Custom Story Challenge

(11-24-2011 10:06 AM)Obliviator27 Wrote:  Thought process while reading this post

- Hm...interesting concept
- It's currently 2 in the morning.
- I've got only one thing to do tomorrow.
- I've not done modding for a while...too much Skyrim
- Blasphemous! Never too much Skyrim.
- A 24-hour break? Not bad.
- I'm in.

See you all in 24 hours.
prepare to have your brain melted. just sayin'

Posting Freak
11-24-2011 10:33 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Statyk Offline
Modmau5

Posts: 4,275
Joined: Sep 2011
Reputation: 236
Post: #36
RE: 24-Hour Custom Story Challenge

hmmm.... Mapping, scripting, and making some stuff for this for about...16 hours straight... Holy crap, how am I not DRAINED!? Must say though... I'm damn proud of it =] YOU BETTER PLAY IT CRY... OR I'M GOING TO CRY. DX This was PAINFUL.

[Image: rw4j35x.gif]
11-24-2011 10:34 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Obliviator27 Offline
Posting Freak

Posts: 803
Joined: Jul 2011
Reputation: 66
Post: #37
RE: 24-Hour Custom Story Challenge

I agree with Acies' post. I think we need a system so each creator knows which maps come before and after theirs, so as to at least attempt a feeling of continuity.

11-24-2011 11:22 AM
Find all posts by this user Quote this message in a reply
Kman Offline
Posting Freak

Posts: 4,185
Joined: Jul 2011
Reputation: 217
Post: #38
RE: 24-Hour Custom Story Challenge

ok so i'm done mapping mine... sending it over to statyk to be scripted. my god that took longer than it should have...

Posting Freak
11-24-2011 11:43 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Acies Offline
Posting Freak

Posts: 1,616
Joined: Feb 2011
Reputation: 67
Post: #39
RE: 24-Hour Custom Story Challenge

(11-24-2011 11:22 AM)Obliviator27 Wrote:  I agree with Acies' post. I think we need a system so each creator knows which maps come before and after theirs, so as to at least attempt a feeling of continuity.
They decided upon a hub-style layout. Each map is accessible through one (hub)map.

[Image: mZiYnxe.png]


(This post was last modified: 11-24-2011 12:49 PM by Acies.)
11-24-2011 12:49 PM
Find all posts by this user Quote this message in a reply
Statyk Offline
Modmau5

Posts: 4,275
Joined: Sep 2011
Reputation: 236
Post: #40
RE: 24-Hour Custom Story Challenge

(11-24-2011 12:49 PM)Acies Wrote:  They decided upon a hub-style layout. Each map is accessible through one (hub)map.
Good, I prefer the hub-style =]

PS... Should we do credits or introductions? or will name-labels be applied on the doors in the hub that load our campaigns?

PSS... All-nighters are killer XD Haven't slept yet.

[Image: rw4j35x.gif]
11-24-2011 01:25 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)