Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 36 Vote(s) - 4.58 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Amnesia] Screenshot criticism thread
NagareHoshi Offline
Junior Member

Posts: 15
Threads: 0
Joined: Aug 2013
Reputation: 2
RE: Screenshot criticism thread

@Traggey O_O
No thanks ^^
10-11-2013, 12:32 PM
Find
CarnivorousJelly Offline
Posting Freak

Posts: 1,196
Threads: 41
Joined: Dec 2012
Reputation: 80
RE: Screenshot criticism thread

I like the glowy-ness, but the billboard seems a little bit too thick (it's completely obscuring the bottle). Maybe you could edit the actual billboard file to make the center a little less opaque so you don't have to sacrifice the colour?

Other than that, your screenshot is lovely, as always :p

[Image: quote_by_rueppells_fox-d9ciupp.png]
10-11-2013, 06:27 PM
Find
CarnivorousJelly Offline
Posting Freak

Posts: 1,196
Threads: 41
Joined: Dec 2012
Reputation: 80
RE: Screenshot criticism thread

... you have photoshop?
  1. Open the .dds in photoshop (easy peasy - it should be a supported format)
  2. right-click the rectangular marquee tool (dashed-line square in toolbar)
  3. change it to the circle
  4. set the ratio to 'fixed' in the top bar, then change the ratio to 1:1
  5. change "feather" to something like 5~10px, you can make it more if you like later
  6. click and drag on the billboard picture
  7. drag the dashed outline around until it's centred in the billboard
  8. click on the eraser icon in the toolbar
  9. change "opacity" to 25% in top bar
  10. erase the middle of the billboard using ONE CLICK
  11. if the edges are too sharp, ctrl+z the shit out of it, then change the "feather" amount to something larger
  12. save as something new (don't overwrite the original... duh)

[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 10-11-2013, 07:29 PM by CarnivorousJelly.)
10-11-2013, 07:28 PM
Find
CarnivorousJelly Offline
Posting Freak

Posts: 1,196
Threads: 41
Joined: Dec 2012
Reputation: 80
RE: Screenshot criticism thread

If not, I found a plug-in for PS Elements for .dds just in case (just scroll down the forum page)

[Image: quote_by_rueppells_fox-d9ciupp.png]
10-11-2013, 07:49 PM
Find
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
RE: Screenshot criticism thread

Very nice and dim... Maybe a littler dimmer and greenier on the right side.

Trying is the first step to success.
10-11-2013, 11:36 PM
Find
Alex Ros Offline
Senior Member

Posts: 447
Threads: 46
Joined: Aug 2012
Reputation: 20
RE: Screenshot criticism thread

(10-11-2013, 11:26 PM)Robosprog Wrote: [Image: 758255FBED1BEA8881C792F6889B3253B288DA35]

Generally, only if I understand your standards and preferences in level design right, then it's worth considering, that at this particular area chemical experiments were conducted. And what is more important the room is made of wooden planks and wood is a material that is predisposed to absorb fumes and especially liquids. Once again if I understand your goals rightfully, you might want to indicate that background story of the room by some stains and drops with decals. Just for example, here we see a barely visible black soot stain at the ceiling with a zero specularity as long as soot "drains" light. There we see a same black but glossy oily stain on the floor. Over there we can notice "rainbow" glossy drops, not even a stain... etc. But as I remember original sets of decals, there's not be enough of decals with so much different shapes and settings, so a custom set of new decals preferably should be made manually, not a hard job I'd say. Anyway, everything looks nice and my words are just a niggling advice, no more, you're free to decide what do you need.
(This post was last modified: 10-12-2013, 07:24 PM by Alex Ros.)
10-12-2013, 07:18 PM
Website Find
Alex Ros Offline
Senior Member

Posts: 447
Threads: 46
Joined: Aug 2012
Reputation: 20
RE: Screenshot criticism thread

(10-12-2013, 07:24 PM)Robosprog Wrote: ...and I'd prefer not too have to much custom content to keep the download small...
Really? Why is that so? Who cares nowadays about the size of the good (!!!) mod, if its size doesn't exceed... hmm... 1Gb for example. The more of the customs, the better! Isn't it?
(This post was last modified: 10-12-2013, 07:35 PM by Alex Ros.)
10-12-2013, 07:32 PM
Website Find
Gilligan's Hell Offline
Posting Freak

Posts: 851
Threads: 17
Joined: Feb 2012
Reputation: 36
RE: Screenshot criticism thread

If were're talking about file size i had a look at my entites file and its nearly 1gb (665mb)... my mods gonna 2gb once i finished it i bet.

The International Narcotics Traffic
10-12-2013, 08:07 PM
Find
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
RE: Screenshot criticism thread

The thing is to always use the original assets when you can. If not, then go custom.

I wouldn't reccomend passing the 250MB, though. I already struggle to get 100MB downloaded.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
10-12-2013, 08:21 PM
Find
Gilligan's Hell Offline
Posting Freak

Posts: 851
Threads: 17
Joined: Feb 2012
Reputation: 36
RE: Screenshot criticism thread

(10-12-2013, 08:21 PM)The chaser Wrote: The thing is to always use the original assets when you can. If not, then go custom.

I wouldn't reccomend passing the 250MB, though. I already struggle to get 100MB downloaded.

Well since i'm working on a FC... that's kinda hard because the size of the maps. Original Assets are definitely in my mod... one of them is a major part of the story.

I Once got a Full Conversion that was i think 1gb.

The International Narcotics Traffic
10-12-2013, 08:45 PM
Find




Users browsing this thread: 28 Guest(s)