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List of Amnesia variables
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Krymtel Offline
Member

Posts: 105
Joined: Oct 2011
Reputation: 3
Post: #11
RE: List of Amnesia variables
(01-04-2012 07:14 PM)Your Computer Wrote:  As far as i know, the game doesn't expose that kind of information to scripts (though it can be clearly seen in game with certain info turned on). I tried working around the issue by attaching an object to the monster and detecting for collision, but that wasn't allowed either.
I heard Apjjm created a script that detects collision in his WIP Katamari

Eidolon Total Conversion (WIP)
01-06-2012 03:23 PM
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Apjjm Offline
Super Moderator

Posts: 444
Joined: Apr 2011
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Post: #12
RE: List of Amnesia variables
(01-06-2012 03:23 PM)Krymtel Wrote:  
(01-04-2012 07:14 PM)Your Computer Wrote:  As far as i know, the game doesn't expose that kind of information to scripts (though it can be clearly seen in game with certain info turned on). I tried working around the issue by attaching an object to the monster and detecting for collision, but that wasn't allowed either.
I heard Apjjm created a script that detects collision in his WIP Katamari
Indeed, however, you cannot attach props to enemy models (or attach enemy models to props). I had to use a little work around in my katamari system.

But yes, it appears internal variable information is not exposed except through the functions provided. That isn't to say you cant find a work around or somehow track it yourself.

(This post was last modified: 01-06-2012 06:00 PM by Apjjm.)
01-06-2012 05:57 PM
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Sazureth Offline
Junior Member

Posts: 20
Joined: Jan 2012
Reputation: 0
Post: #13
RE: List of Amnesia variables
Okay, newbie has some more questions; I have a function void SetInsanitySetEnabled(string& asSet, bool abX); where the asSet is the insanity effect I want to enable/disable. Is there a list of the names, so what do I use if I want to, for example, disable the mouse delay -thing and screen effects?
01-06-2012 07:17 PM
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MrBigzy Offline
Senior Member

Posts: 616
Joined: Mar 2011
Reputation: 8
Post: #14
RE: List of Amnesia variables
When debugging, you can activate them separately on the bottom right drop down menu when you press F1. I'm guessing those are the names of the sets.
01-06-2012 07:55 PM
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