Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Gametee


Post Reply 
 
Thread Rating:
  • 6 Vote(s) - 4.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
FCM: "Nearsight" (Thread update: 7/21/12)
Author Message
Traggey Offline
is mildly amused

Posts: 3,256
Joined: Feb 2012
Reputation: 185
Post: #31
RE: * Mini-Project: "Nearsight" * (Lost and Cancelled)

(05-17-2012 05:26 AM)Xvideogamer720X Wrote:  Damn it!! Not another good story lost by corruption!! Sad

By the way... have you guys noticed that stories that are serious and look amazing and all that have gotten canceled due to something about corruption or hard drives failing or anything like that? And the stupid non-serious pure jump scare stories ALWAYS go through?
That's because it doesn't take time to create a jump story, they don't stand victims to corrution due to that.
05-17-2012 12:33 PM
Find all posts by this user Quote this message in a reply
Dewi Offline
Member

Posts: 57
Joined: Dec 2011
Reputation: 1
Post: #32
RE: * Mini-Project: "Nearsight" * (Lost and Cancelled)

This is very sad.

Sorry to hear, Statyk.
05-17-2012 04:03 PM
Find all posts by this user Quote this message in a reply
Statyk Offline
Schrödinger's Mod

Posts: 4,391
Joined: Sep 2011
Reputation: 241
Post: #33
RE: * Mini-Project: "Nearsight" * (Lost and Cancelled)

(05-17-2012 12:33 PM)Traggey Wrote:  
(05-17-2012 05:26 AM)Xvideogamer720X Wrote:  Damn it!! Not another good story lost by corruption!! Sad

By the way... have you guys noticed that stories that are serious and look amazing and all that have gotten canceled due to something about corruption or hard drives failing or anything like that? And the stupid non-serious pure jump scare stories ALWAYS go through?
That's because it doesn't take time to create a jump story, they don't stand victims to corrution due to that.


^ That. Jumpscare maps these days only take at MOST, a week or two.

Now... This was an immersive story, and I was planning to do it as such. I wanted new experiences and I can still imagine this... Question to those interested.

Should I revive this CS? I'm feeling it again and with better modelling and texture experience, I feel I could get it out better, faster. If I get a decent amount of responses, perhaps I could work this one out. =] As Statyk, I promise to make it the best I can. I haven't brought out a SERIOUS and DETERMINED story yet and I have always liked to. Oh Silent Night wasn't very serious and the 24 hour contribution was my VERY first released "campaign"... I want something better.

Anyone interested in my revival? I promise better results than in the OP.
05-18-2012 03:34 AM
Find all posts by this user Quote this message in a reply
SilentStriker Offline
Posting Freak

Posts: 950
Joined: Jul 2011
Reputation: 43
Post: #34
RE: IFC: "Nearsight" (Shall I revive this?)

I want you to revive it! Smile

05-18-2012 10:21 AM
Find all posts by this user Quote this message in a reply
plutomaniac Offline
Super Moderator

Posts: 6,369
Joined: May 2011
Reputation: 182
Post: #35
RE: IFC: "Nearsight" (Shall I revive this?)

What do you mean IFC? Not what the words stand for. I mean how you would make an isolated mod?
05-18-2012 10:32 AM
Find all posts by this user Quote this message in a reply
SilentStriker Offline
Posting Freak

Posts: 950
Joined: Jul 2011
Reputation: 43
Post: #36
RE: IFC: "Nearsight" (Shall I revive this?)

I think he means that it will be a IFC Smile (If he revives it)

A FC that doesn't need to be spread out inside the Amnesia folder, that is just played from a folder inside the amnesia Root folder Smile (if you understand what I mean xD)

(This post was last modified: 05-18-2012 11:37 AM by SilentStriker.)
05-18-2012 11:36 AM
Find all posts by this user Quote this message in a reply
plutomaniac Offline
Super Moderator

Posts: 6,369
Joined: May 2011
Reputation: 182
Post: #37
RE: IFC: "Nearsight" (Shall I revive this?)

That is called FCM (Full Conversion Mod) then. Because they way I got it, IFC means a story which comes with Amnesia files like the .exe etc... (which makes it fully portable but also illegal since these files are FG property.)

So I'm pretty certain he means FCM.
(This post was last modified: 05-18-2012 12:27 PM by plutomaniac.)
05-18-2012 12:24 PM
Find all posts by this user Quote this message in a reply
Adrianis Offline
Senior Member

Posts: 620
Joined: Feb 2012
Reputation: 27
Post: #38
RE: IFC: "Nearsight" (Shall I revive this?)

(05-18-2012 12:24 PM)plutomaniac Wrote:  That is called FCM (Full Conversion Mod) then. Because they way I got it, IFC means a story which comes with Amnesia files like the .exe etc... (which makes it fully portable but also illegal since these files are FG property.)

So I'm pretty certain he means FCM.
Oops Smile

Statyk - do it man! You say you want to make a serious an determined story, I for one want to see you make a serious and determined story. As long as you do make it a new experience, and an immersive one at that... then bring it on! Were seriously short on creative ideas and content right now (save for a few projects in the works), it sounds like you've got a plan that might add to that, so take the time to make something that will stand out
05-18-2012 12:37 PM
Find all posts by this user Quote this message in a reply
Kman Offline
Posting Freak

Posts: 4,187
Joined: Jul 2011
Reputation: 219
Post: #39
RE: IFC: "Nearsight" (Shall I revive this?)

(05-18-2012 10:32 AM)plutomaniac Wrote:  What do you mean IFC? Not what the words stand for. I mean how you would make an isolated mod?
http://www.frictionalgames.com/forum/thread-11120.html

Posting Freak
05-18-2012 02:54 PM
Visit this user's website Find all posts by this user Quote this message in a reply
plutomaniac Offline
Super Moderator

Posts: 6,369
Joined: May 2011
Reputation: 182
Post: #40
RE: IFC: "Nearsight" (Shall I revive this?)

So it is a organized full conversion mod. I knew that.

http://www.frictionalgames.com/forum/thr...#pid138409
05-18-2012 05:37 PM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)