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H2P1
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Rawr Offline
Junior Member

Posts: 6
Joined: Apr 2012
Reputation: 0
Post: #1
H2P1
*This is my first custom story ever*
H2P1

Story:
You will find out. Smile
H2P1 is currently 58% done.

Demo release: (caution: LOTS OF BUGS)

http://www.mediafire.com/?wmp4nzqp9506oh7

Full release:
?

Later this year, I expect to finish this mod perfectly.

-Demo-

The demo has two maps. One is the Main Cellar, and the other is the Deep Dungeon. Beware, some things aren't working as they should!

Updated pictures are coming!




Attached File(s)
.jpg  environment1.jpg (Size: 137.58 KB / Downloads: 38)
.jpg  environment2.jpg (Size: 60.49 KB / Downloads: 34)
.jpg  environment3.jpg (Size: 71.27 KB / Downloads: 25)
.jpg  environment4.jpg (Size: 89.87 KB / Downloads: 28)
(This post was last modified: 07-10-2012 01:01 AM by Rawr.)
04-15-2012 01:06 AM
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Putmalk Offline
Senior Member

Posts: 275
Joined: Apr 2012
Reputation: 15
Post: #2
RE: H2P1
Nice screenshots, but connect point lights (that have 0 RGB) to the lights in your map - that'll make your torches and candles illuminate more than they "should" and get a nice effect similar to what you get in base Amnesia...it'll make lighting candles more powerful and also create a more realistic lighting atmosphere. Otherwise, you get a bunch of random lights sticking out in very dark environments, and it looks ugly (as in screenshot 2).

I like the mapping, though.

Check me out at my youtube channel: http://www.youtube.com/user/Putmalk?feature=mhee

I post videos of my Amnesia creations.
04-15-2012 06:22 AM
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Rawr Offline
Junior Member

Posts: 6
Joined: Apr 2012
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Post: #3
RE: H2P1
(04-15-2012 06:22 AM)Putmalk Wrote:  Nice screenshots, but connect point lights (that have 0 RGB) to the lights in your map - that'll make your torches and candles illuminate more than they "should" and get a nice effect similar to what you get in base Amnesia...it'll make lighting candles more powerful and also create a more realistic lighting atmosphere. Otherwise, you get a bunch of random lights sticking out in very dark environments, and it looks ugly (as in screenshot 2).

I like the mapping, though.
I'll try to. It's my first time, so I'm not advanced at this.
04-16-2012 09:11 PM
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nemesis567 Offline
Posting Freak

Posts: 840
Joined: May 2011
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Post: #4
RE: H2P1
It's a must to do that since HPL2 does not support Lightmass. A technology that simulates lightning's refraction and reflection on the objects. If such thing was present, the room would look a lot better.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
04-16-2012 09:21 PM
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Putmalk Offline
Senior Member

Posts: 275
Joined: Apr 2012
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Post: #5
RE: H2P1
(04-16-2012 09:11 PM)Rawr Wrote:  
(04-15-2012 06:22 AM)Putmalk Wrote:  Nice screenshots, but connect point lights (that have 0 RGB) to the lights in your map - that'll make your torches and candles illuminate more than they "should" and get a nice effect similar to what you get in base Amnesia...it'll make lighting candles more powerful and also create a more realistic lighting atmosphere. Otherwise, you get a bunch of random lights sticking out in very dark environments, and it looks ugly (as in screenshot 2).

I like the mapping, though.
I'll try to. It's my first time, so I'm not advanced at this.
Connecting lights doesn't require any advanced knowledge, it's just a box that shows up in the properties of the light when you select it.

Check me out at my youtube channel: http://www.youtube.com/user/Putmalk?feature=mhee

I post videos of my Amnesia creations.
04-16-2012 10:25 PM
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Rawr Offline
Junior Member

Posts: 6
Joined: Apr 2012
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Post: #6
RE: H2P1
UPDATE:

I've completed the second map, I just need to finish up on the scripting. And Steam doesn't want to open Amnesia at the moment >.>
04-17-2012 12:32 AM
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Adny Offline
Posting Freak

Posts: 1,752
Joined: Mar 2012
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Post: #7
RE: H2P1
The last picture's billboard looks strange in the window. Don't let it cut through the wall/window frame like that. But, I do like the use of fog. Most people don't realize that the only way we humans can actually see rays of light like that is if there is some sort of "justification", like particles of dust, or areas of fog,so GJ on that. Rest of it looks pretty solid.

Timorem and Friends are Hungryâ„¢
04-17-2012 01:05 AM
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Rawr Offline
Junior Member

Posts: 6
Joined: Apr 2012
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Post: #8
RE: H2P1
Added pics, and updated Stats. 40% done, but still some problems!
05-13-2012 08:20 PM
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Traggey Offline
The Doctor

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Post: #9
RE: H2P1
There is such a giant ammount of mapping errors in these levels I don't even know where to begin. You probably want to go through your levels a few times and clean them up.

05-13-2012 08:42 PM
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Rawr Offline
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Posts: 6
Joined: Apr 2012
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Post: #10
RE: H2P1
(05-13-2012 08:42 PM)Traggey Wrote:  There is such a giant ammount of mapping errors in these levels I don't even know where to begin. You probably want to go through your levels a few times and clean them up.
Yes, I know. I'll be working on these maps.
05-13-2012 08:58 PM
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