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Among the Sleep
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Khyrpa Offline
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Posts: 615
Joined: Apr 2011
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Post: #21
RE: Among the Sleep
(05-31-2012 04:59 PM)Thomas Wrote:  This post from the devs makes me extra interested in the game:
http://krillbite.com/blog/05/visioning-g...d-journey/
Thank you for linking this. Before I read this I didn't really have an opinion about the teaser, but the sheer mention of Journey in the blog made me want to keep close tabs on this right now. Dev's mindsets are great for creating something really interesting.

(06-02-2012 11:45 PM)Adrian Wrote:  Regarding Dear Esther, the medium obviously also need games focusing on mechanics & interactivity, but I don't find it expedient to discard the "not-games" approach. It certainly appeals to a lot of people, and everyone does not have to like everything. Games still have a long way to go, so for the sake of learning lets encourage diversity instead!
I would say most of the charm in Dear Esther comes from the fact that the writing and music is excellent + Robert Briscoe "the incredible cave maker". The lack of interactivity just pulls the whole experience down.

If you don't concentrate on mechanics & interactivity, doesn't your game approach the genre of movies? Where is the diversity and experimentation in that?

Giving the player basic fps controls gives quite a lot of mechanics and freedom to clearly separate a game from a movie though. A system similar to amnesia might be enough for now?

06-03-2012 02:37 AM
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J.R.S.Storch Offline
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Posts: 83
Joined: Oct 2011
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Post: #22
RE: Among the Sleep
(06-02-2012 11:45 PM)Adrian Wrote:  By the way; Adrian from the Krillbite (Among the Sleep) team here. It's great to see you guys discussing our project!
Welcome to the community. I do hope you enjoy your stay and best of luck to the development.

Ocean is more ancient than the mountains, and freighted with the memories and the dreams of Time.
H.P. Lovecraft
"The White Ship"
06-04-2012 06:27 AM
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