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Spoiler servant_grunt_2 in Archives
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Putmalk Offline
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Posts: 275
Joined: Apr 2012
Reputation: 15
Post: #11
RE: servant_grunt_2 in Archives
(06-03-2012 08:06 PM)Hardarm Wrote:  
(06-03-2012 08:02 PM)Putmalk Wrote:  
(06-03-2012 08:02 PM)Hardarm Wrote:  
(06-03-2012 07:54 PM)Putmalk Wrote:  I was gonna say it's impossible to activate that grunt, but I think I may know how to do it. Just that nobody will actually ever do it; because it involves taking a path that isn't as common...

Go straight after leaving the bookshelf room, go right, go left, go left again, and head toward the big room (this would be the door that is normally walked through by the grunt). Then you activate the other grunt (servant_grunt_2) and the same thing applies.

So yeah, there are 3 grunts in archives, but only two will ever appear and both are harmless; one is a hallucination from the rubble, the other walks through a door for a second and then disappears.
The Study's door will get closed.
Ah, then that makes it impossible. XD
Then why that grunt that's what the discussion is about Sad
I want frictional games answering this x)
Because things change in development.

I've added stuff to my maps that after further consideration decided not to use (in fact, some of my scripts have 500 lines of code that are commented out). Rather than delete the entities, they'll just make them impossible to achieve so that if they change their minds later, they can easily reactivate them. It's just part of the revision process of development.

And it's certainly not very important either. >.>

Check me out at my youtube channel: http://www.youtube.com/user/Putmalk?feature=mhee

I post videos of my Amnesia creations.
06-03-2012 08:20 PM
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Measuring Offline
Member

Posts: 130
Joined: Dec 2011
Reputation: 15
Post: #12
RE: servant_grunt_2 in Archives
(06-03-2012 08:20 PM)Putmalk Wrote:  
(06-03-2012 08:06 PM)Hardarm Wrote:  
(06-03-2012 08:02 PM)Putmalk Wrote:  
(06-03-2012 08:02 PM)Hardarm Wrote:  
(06-03-2012 07:54 PM)Putmalk Wrote:  I was gonna say it's impossible to activate that grunt, but I think I may know how to do it. Just that nobody will actually ever do it; because it involves taking a path that isn't as common...

Go straight after leaving the bookshelf room, go right, go left, go left again, and head toward the big room (this would be the door that is normally walked through by the grunt). Then you activate the other grunt (servant_grunt_2) and the same thing applies.

So yeah, there are 3 grunts in archives, but only two will ever appear and both are harmless; one is a hallucination from the rubble, the other walks through a door for a second and then disappears.
The Study's door will get closed.
Ah, then that makes it impossible. XD
Then why that grunt that's what the discussion is about Sad
I want frictional games answering this x)
Because things change in development.

I've added stuff to my maps that after further consideration decided not to use (in fact, some of my scripts have 500 lines of code that are commented out). Rather than delete the entities, they'll just make them impossible to achieve so that if they change their minds later, they can easily reactivate them. It's just part of the revision process of development.

And it's certainly not very important either. >.>
Exactly...

Boris Game Studios:
Tenebris Lake
Killings In Altstadt
06-04-2012 06:17 AM
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