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CUSTOM MATERIALS
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BlingBoyOto Offline
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Posts: 138
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Post: #1
Photo CUSTOM MATERIALS

These are materials (textures for planes) for my custom story S.C.A.R.E and my other project D.E.A.T.H
Points
° They are from 768x768 to 1280x1280
° They have specular , bump and normal maps
° They are compatable with the planes
° They are used from DOOM 3 Wulfen's texture pack
° All credits go to Wulfen
° They have Parallax Mapping

I just gave them a stronger bump map and normal map , lightened them up for the dark rooms of Amnesia and gave a bit different color for some of them .

---------------------------------------------------------------------------------------------------------------------------------------------------

PIC (In EDITOR)
[Image: blingboystextures.jpg] FROM LEFT TOP TO RIGHT TOP (and then goes from next line left to right again)
Black Rock ................. Brown Rock................... Metal Plating 4x4...............Classic Doom 1 Wall Plate (X-Wall)
2x8 line Rusty plates .... Rock with skeleton fossil.. Hell Rock.........................The Grudge Wallpaper
Normal metal grip plate . Shiny Wet Wood............ Metal Hexagon Plate.......... Normal Cobblestone
Sand with pebbles ....... Wet beach sand............. Dark Metal Hexagon Plate... Wet Dark Brown Rock
There is MORE of course .

PIC (In GAME)
[Image: amnesia2012061503452400.jpg] PARALLEX MAPPING IN BETA !
(It doesn't work as good as in Doom 3 , BUT im trying to do everything I can to make it work Sad , I may be making the Bump maps a LOT stronger on some textures , such as the orange X-Walls on the left)

------------------------------------------------------------------------------------------------------------------------------------------------

LINK (Its 138 mb)

Just paste the S.C.A.R.E Materials folder in your game folder , redist , static_objects folder .
DONE

Please give me a REP+1 if you like them
(So I would know Big Grin )

lol noobs
(This post was last modified: 06-15-2012 03:53 AM by BlingBoyOto.)
06-11-2012 11:55 PM
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Datguy5 Offline
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Post: #2
RE: CUSTOM MATERIALS

Ohhh thats impressing.Will definetly download!

06-12-2012 12:04 AM
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BlingBoyOto Offline
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Posts: 138
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Post: #3
RE: CUSTOM MATERIALS

(06-12-2012 12:04 AM)Datguy5 Wrote:  Ohhh thats impressing.Will definetly download!
Yup Big Grin
Wulfen baked them with Photoshop CS
and Zbrush for parralex mapping .
Here is pics of it on DOOM 3
http://www.doom3world.org/phpbb2/viewtopic.php?t=24708
If you turn on in Amnesia files somewhere parralex mapping ON then it will have same results except a lot of lag even thought i have good pc :/

lol noobs
06-12-2012 12:08 AM
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Traggey Offline
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Post: #4
RE: CUSTOM MATERIALS

Do you have permission from Wulfen to redistribute his textures?
06-12-2012 08:47 AM
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Adny Offline
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Post: #5
RE: CUSTOM MATERIALS

Don't textures/plains have to be to a power of 2 in order to work for the Amnesia Engine? Or is that just for modeling textures?

I rate it 3 memes.
06-12-2012 08:52 AM
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Traggey Offline
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Post: #6
RE: CUSTOM MATERIALS

(06-12-2012 08:52 AM)andyrockin123 Wrote:  Don't textures/plains have to be to a power of 2 in order to work for the Amnesia Engine? Or is that just for modeling textures?
Yes, they must be a power of two to even be exported in a dds format.
06-12-2012 08:56 AM
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BlingBoyOto Offline
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Post: #7
RE: CUSTOM MATERIALS

(06-12-2012 08:56 AM)Traggey Wrote:  
(06-12-2012 08:52 AM)andyrockin123 Wrote:  Don't textures/plains have to be to a power of 2 in order to work for the Amnesia Engine? Or is that just for modeling textures?
Yes, they must be a power of two to even be exported in a dds format.
I do have permission....
What are you talking about now ?
They work brilliant on the planes !
No problems at all .

lol noobs
06-12-2012 04:39 PM
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Adny Offline
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Posts: 1,766
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Post: #8
RE: CUSTOM MATERIALS

(06-12-2012 04:39 PM)BlingBoyOto Wrote:  
(06-12-2012 08:56 AM)Traggey Wrote:  
(06-12-2012 08:52 AM)andyrockin123 Wrote:  Don't textures/plains have to be to a power of 2 in order to work for the Amnesia Engine? Or is that just for modeling textures?
Yes, they must be a power of two to even be exported in a dds format.
I do have permission....
What are you talking about now ?
They work brilliant on the planes !
No problems at all .
To my limited knowledge of modeling/hpl2, I have come to understand that such textures need a resolution that is to the power of 2; such as 2^2 (squared), 2^3 (cubed), 2^4, etc. The most common power of 2 I see for textures is 2^10, which is a resolution of 1024x1024. This is why I was confused when I saw those obscure numbers for the resolutions of the (beautiful) textures you had provided.

I rate it 3 memes.
06-12-2012 04:42 PM
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BlingBoyOto Offline
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Posts: 138
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Post: #9
RE: CUSTOM MATERIALS

(06-12-2012 04:42 PM)andyrockin123 Wrote:  
(06-12-2012 04:39 PM)BlingBoyOto Wrote:  
(06-12-2012 08:56 AM)Traggey Wrote:  
(06-12-2012 08:52 AM)andyrockin123 Wrote:  Don't textures/plains have to be to a power of 2 in order to work for the Amnesia Engine? Or is that just for modeling textures?
Yes, they must be a power of two to even be exported in a dds format.
I do have permission....
What are you talking about now ?
They work brilliant on the planes !
No problems at all .
To my limited knowledge of modeling/hpl2, I have come to understand that such textures need a resolution that is to the power of 2; such as 2^2 (squared), 2^3 (cubed), 2^4, etc. The most common power of 2 I see for textures is 2^10, which is a resolution of 1024x1024. This is why I was confused when I saw those obscure numbers for the resolutions of the (beautiful) textures you had provided.
I know there are some metal grated textures of 256x1024 and they work fantastic if you make the plane a 1x4 not 4x4
So it all works fine .

lol noobs
06-12-2012 04:45 PM
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Traggey Offline
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Post: #10
RE: CUSTOM MATERIALS

256 and 1024 are 2 X squared though, 1280 and 768 are not squared.
06-12-2012 06:19 PM
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