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Translating Penumbra - model problem
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VoYtHAs Offline
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Posts: 6
Joined: Sep 2007
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Post: #1
Translating Penumbra - model problem
Hey,
We have already translated Penumbra Overture into polish language, but there is a one problem.
In game there is an arrow with cutted off characters. Could you 'fix' this model? By fixing I mean to make it more simply - fill those characters with polygons Big Grin.
In other words - make it like all other arrows in game.

Here goes a picture:
[Image: model_pen.jpg]

As you can see on there is texture with polish text but model is in english Tongue.

Thanks in advance - voythas.
02-18-2008 08:08 PM
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Thomas Online
Frictional Games

Posts: 2,406
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Post: #2
RE: Translating Penumbra - model problem
Afraid this problem is not solvable.
02-18-2008 08:15 PM
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roadkiller Offline
Member

Posts: 186
Joined: Feb 2008
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Post: #3
RE: Translating Penumbra - model problem
VoYtHAs Wrote:Hey,
We have already translated Penumbra Overture into polish language, but there is a one problem.
In game there is an arrow with cutted off characters. Could you 'fix' this model? By fixing I mean to make it more simply - fill those characters with polygons Big Grin.
In other words - make it like all other arrows in game.

Here goes a picture:
[Image: model_pen.jpg]

As you can see on there is texture with polish text but model is in english Tongue.

Thanks in advance - voythas.


haha i don't think you can change the models with the the text XDXDXDXDXDXDXDXDXD P.S. try gettting another one thx
03-12-2008 06:26 AM
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Thaliur Offline
Senior Member

Posts: 331
Joined: Apr 2007
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Post: #4
RE: Translating Penumbra - model problem
oh, I always assumed the pointer had a texture with transparent parts in it, not actual holes.

Maybe it's enough to just translate the game text, as a kind of subtitle.

Megatron - proving that guns DO kill people since 1984
(This post was last modified: 03-12-2008 08:36 AM by klutzon.)
03-12-2008 08:34 AM
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