Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Shelf | Store

Privacy Policy


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Looking at a grunt without sanity loss
Author Message
ApeCake Offline
Member

Posts: 117
Joined: Jun 2012
Reputation: 4
Post: #1
Looking at a grunt without sanity loss
I'm busy with a project that involves looking at grunts. However, if you look at them the screen goes all spazzy. I have SetSanityDrainDisabled(true);, but the screen still goes mad. I was looking at user defined variables of the grunt in the model editor but couldn't find any sanity-related options. Does my CS need to be a full conversion for this or did I miss a sanity option in the model editor?
Thanks in advance.
08-12-2012 01:54 PM
Find all posts by this user Quote this message in a reply
Statyk Offline
Modmau5

Posts: 3,601
Joined: Sep 2011
Reputation: 198
Post: #2
RE: Looking at a grunt without sanity loss
It's a hard coded feature. The only way to get around this right now is to put a blockbox between the player and the grunt. As there is an entity between you and the grunt, the game does not read that you are directly looking at him. Hope this works for you.

08-12-2012 04:06 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Your Computer Offline
SCAN ME!

Posts: 3,233
Joined: Jul 2011
Reputation: 215
Post: #3
RE: Looking at a grunt without sanity loss
You need a full conversion to disable this without any problems. The radial blur effect, however, will remain. Not sure if there is a way to disable the radial blur effect too.

Tutorials: From Noob to Pro
(This post was last modified: 08-12-2012 06:32 PM by Your Computer.)
08-12-2012 06:32 PM
Visit this user's website Find all posts by this user Quote this message in a reply
ApeCake Offline
Member

Posts: 117
Joined: Jun 2012
Reputation: 4
Post: #4
RE: Looking at a grunt without sanity loss
(08-12-2012 04:06 PM)Statyk Wrote:  It's a hard coded feature. The only way to get around this right now is to put a blockbox between the player and the grunt. As there is an entity between you and the grunt, the game does not read that you are directly looking at him. Hope this works for you.
:/ Unfortunately this doesn't work for me. Oh well.
08-12-2012 09:49 PM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)