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Investigator - WIP
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HumiliatioN Offline
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Post: #1
Investigator - WIP
HumiliatioN Presents to you Investigator

It's WIP atm.


There is nothing amazing story to tell. Pretty simple one. My aim was focusing on the atmosphere / scares and couple tricky puzzles.

Storyline: You're name is Richard. Young investigator where you must Investigate an old castle and reveal castle's secrets.

Features:

- Terrifying moments & atmosphere
- Tricky puzzles / unique ones
- Unexpecting scares
- Around 45 minutes of gameplay depends on maps how you proceed


Mapping: HumiliatioN
Scripter: DnALANGE

Voice actors needed and storywriters too. PM me if you are interested.


Total Progress: {20%}


[Intro / Outside]

Mapping: 100%
Scripted: 100%


[Main Hall]


Mapping 100%
Scripted 20%

[Cellar]


Mapping: 30%
Scripted: 0%



.jpg  Amnesia 2012-08-21 21-19-41-66.jpg (Size: 484.13 KB / Downloads: 140)


.jpg  Amnesia 2012-08-21 21-20-08-47.jpg (Size: 245.13 KB / Downloads: 119)


.jpg  Amnesia 2012-08-21 21-20-37-20.jpg (Size: 229.81 KB / Downloads: 109)


.jpg  Amnesia 2012-08-21 21-20-53-15.jpg (Size: 255.37 KB / Downloads: 112)

Release Date: ???

Investigator - WIP
(This post was last modified: Yesterday 03:45 AM by HumiliatioN.)
08-21-2012 07:12 PM
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Nemet Robert Offline
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Post: #2
RE: Humiliation's 24 hour map - Investigator
(08-21-2012 07:12 PM)HumiliatioN Wrote:  Features:

- Terrifying moments & atmosphere
- Couple puzzles
- Unexpecting scares
- Around 20-25 minutes of gameplay
The first and third will be a little difficult. But with enough knowledge, you could surprise even the bravest player.

The 2nd is easy, as long as the puzzle offers a break from the horror.

About the 4th, as long as you're not lost (I mean, like wandering around aimlessly)

Overall, this might come along really nicely. Just some effort is needed.

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08-21-2012 07:18 PM
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HumiliatioN Offline
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Post: #3
RE: Humiliation's 24 hour map - Investigator
(08-21-2012 07:18 PM)Nemet Robert Wrote:  
(08-21-2012 07:12 PM)HumiliatioN Wrote:  Features:

- Terrifying moments & atmosphere
- Couple puzzles
- Unexpecting scares
- Around 20-25 minutes of gameplay
The first and third will be a little difficult. But with enough knowledge, you could surprise even the bravest player.

The 2nd is easy, as long as the puzzle offers a break from the horror.

About the 4th, as long as you're not lost (I mean, like wandering around aimlessly)

Overall, this might come along really nicely. Just some effort is needed.

Uhhmm.. You are basicly right, but I have a lot of effort to offer to players. Couple features can always satisfy players too.

Investigator - WIP
08-21-2012 08:04 PM
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Nemet Robert Offline
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RE: Humiliation's 24 hour map - Investigator
I just noticed you wrote into my quote, which is a little strange.

Oh, screenshots. Let me take a peek-a-boo.

EDIT: Looks great to me. Progress is definitely coming together.

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(This post was last modified: 08-21-2012 08:09 PM by Nemet Robert.)
08-21-2012 08:07 PM
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HumiliatioN Offline
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RE: Humiliation's 24 hour map - Investigator
(08-21-2012 08:07 PM)Nemet Robert Wrote:  I just noticed you wrote into my quote, which is a little strange.

Oh, screenshots. Let me take a peek-a-boo.

EDIT: Looks great to me. Progress is definitely coming together.

Yeah it is, but thanks.

Investigator - WIP
08-21-2012 08:13 PM
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Nemet Robert Offline
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RE: Humiliation's 24 hour map - Investigator
Also, now that you mentioned the features, maybe try adding something secret (in a way that we won't know when we would play the CS. It is optional.)

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08-21-2012 08:15 PM
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HumiliatioN Offline
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Post: #7
RE: Humiliation's 24 hour map - Investigator
(08-21-2012 08:15 PM)Nemet Robert Wrote:  Also, now that you mentioned the features, maybe try adding something secret (in a way that we won't know when we would play the CS. It is optional.)
Nice idea, will see.

Investigator - WIP
08-21-2012 08:25 PM
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Nemet Robert Offline
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RE: Humiliation's 24 hour map - Investigator
The reason for a secret is to detract from the CS's original story, and make the player feel a bit more accomplished. Also may extend gameplay duration.

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08-21-2012 08:39 PM
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Robosprog Offline
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RE: Humiliation's 24 hour map - Investigator
You didn't add welders to the wall as far as I can see, which means you can see the edges of the individual walls and look a bit ugly, if you have but I can't see, I apologize.

08-22-2012 12:26 AM
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HumiliatioN Offline
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RE: Humiliation's 24 hour map - Investigator
(08-22-2012 12:26 AM)Robosprog Wrote:  You didn't add welders to the wall as far as I can see, which means you can see the edges of the individual walls and look a bit ugly, if you have but I can't see, I apologize.

I have welders every corner if you can't see any welders you are blind Smile

Investigator - WIP
08-22-2012 01:10 AM
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