Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Gametee


Post Reply 
 
Thread Rating:
  • 6 Vote(s) - 4.83 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Work in progress In Ruins (Full Conversion)
Author Message
quicksilver89 Offline
Junior Member

Posts: 20
Joined: Jan 2013
Reputation: 2
Post: #1
In Ruins (Full Conversion)

In Ruins

In Ruins is a full conversion mod, currently under development by me (quicksilver89) and NaxEla. Aiming for a unique experience, the mod will be based on storytelling and atmosphere. Immersing the player with a gripping story, and beautiful environment, and some challenging puzzles.

1918, Kingswood, Brittain. WWI has barely come to an end when I decide to visit the renowned chemist Robert Steiner. Robert Steiner had been working together with Friedrich Wöhler synthesizing the substance known as the life-spark, directly contradicting the theory of Vitalism, in which living organisms are fundamentally different from non-living entities because they contain some non-physical element or are governed by different principles than inanimate things. News on scientific discoveries have halted since the start of WWI, and my letters are not being returned. Visiting his known adress near the Ellesmere Port is all I can do now...

Features:
- An immersive story
- Multiple endings
- Voice Acting
- Unique level design
- Unique flashlight
- Original puzzles
- Custom models

Screenshots:
[Image: lzusIt3.jpg]

[Image: rtTKZ4N.jpg]

[Image: w87Pdj9.jpg]

[Image: 6QzLC9r.jpg]

Follow us on MODDB

In Ruins (Mod DB)
(This post was last modified: 02-26-2013 01:54 AM by quicksilver89.)
02-26-2013 01:46 AM
Find all posts by this user Quote this message in a reply
jiersk Offline
Member

Posts: 118
Joined: Nov 2012
Reputation: 0
Post: #2
RE: In Ruins (Full Conversion)

The screenshots look pretty good!

Life is a joke made by someone with a bad sense of humor.
02-26-2013 01:47 AM
Find all posts by this user Quote this message in a reply
NaxEla Offline
Senior Member

Posts: 415
Joined: Dec 2012
Reputation: 28
Post: #3
RE: In Ruins (Full Conversion)

(02-26-2013 01:47 AM)jiersk Wrote:  The screenshots look pretty good!

Thanks! We are trying to create a highly unique atmosphere using (mostly) original assets from The Dark Descent.

In Ruins [WIP]
02-26-2013 02:00 AM
Find all posts by this user Quote this message in a reply
Kurton Offline
Senior Member

Posts: 532
Joined: Oct 2010
Reputation: 16
Post: #4
RE: In Ruins (Full Conversion)

The design there is superb, I only noticed you might want to use the cobweb versions that aren't unlit/bright, as those in the first screenshot look a little bizarre. I'm wondering also if the half-open door in the third screenshot supposed to be that thin? Awesome otherwise, I will be looking forward to this. Good to see people still making the best of the original assets.

02-26-2013 02:51 AM
Find all posts by this user Quote this message in a reply
Crafted Offline
Junior Member

Posts: 45
Joined: Nov 2012
Reputation: 1
Post: #5
RE: In Ruins (Full Conversion)

Fascinating, Fantastic, and Freaking Great! :O
I am 100% looking forward to it! Smile

(This post was last modified: 02-26-2013 04:10 AM by Crafted.)
02-26-2013 04:09 AM
Visit this user's website Find all posts by this user Quote this message in a reply
OriginalUsername Offline
Posting Freak

Posts: 896
Joined: Feb 2013
Reputation: 34
Post: #6
RE: In Ruins (Full Conversion)

Oh wow.. that looks really good. I'm definitely going to download this!
02-26-2013 02:53 PM
Find all posts by this user Quote this message in a reply
WALP Offline
Posting Freak

Posts: 1,221
Joined: Aug 2012
Reputation: 45
Post: #7
RE: In Ruins (Full Conversion)

(02-26-2013 08:23 AM)Robosprog Wrote:  


exactly.
02-26-2013 03:19 PM
Find all posts by this user Quote this message in a reply
CorinthianMerchant Offline
Posting Freak

Posts: 2,876
Joined: Nov 2011
Reputation: 131
Post: #8
RE: In Ruins (Full Conversion)

Amazing detailing, but you should reduce the tile amount in the 2nd and 3d pic. Great job, and good luck!

Still hasn't gotten over the loss of wubwub...
02-26-2013 03:43 PM
Find all posts by this user Quote this message in a reply
quicksilver89 Offline
Junior Member

Posts: 20
Joined: Jan 2013
Reputation: 2
Post: #9
RE: In Ruins (Full Conversion)

Thanks for the helpful tips so far! Much of the feedback is going to be
taken into account when we're polishing this up for the final releaseSmile

In Ruins (Mod DB)
(This post was last modified: 02-26-2013 04:29 PM by quicksilver89.)
02-26-2013 04:29 PM
Find all posts by this user Quote this message in a reply
Adrianis Offline
Senior Member

Posts: 620
Joined: Feb 2012
Reputation: 27
Post: #10
RE: In Ruins (Full Conversion)

The lighting & colour in the first & last pic is really, really nice. Keep it up!

02-26-2013 04:50 PM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)