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Poll: Should i do jumpscares??
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GoodGamePlayer Offline
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Post: #21
RE: The broken hell:Prologue

Hey, if you're looking for beta testers, count me in too!
05-23-2013 07:19 PM
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Bridge Offline
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Post: #22
RE: The broken hell:Prologue

(05-23-2013 06:44 PM)Robosprog Wrote:  
(05-23-2013 06:17 PM)Bridge Wrote:  
(05-23-2013 06:02 PM)Robosprog Wrote:  
(05-23-2013 05:05 PM)Mike1265 Wrote:  
(05-23-2013 04:28 PM)Robosprog Wrote:  When did you start to learn the HPL2 engine?

2 days ago i think

You shouldnt be starting a custom story to release then. Practice with the tools for a few months, get used to them and then start work, I'd say. It will benefit your skills greatly, and will have you produce a better quality mod than you can currently create. Remember, your portfolio or modding career is only as good as your worst piece of work.

Simply not true. You shouldn't add worthless mods to your portfolio just to fill it up or show that you are prolific sure, but your entire career isn't going to be permanently nullified just because you "release" a few low-quality mods.

I did not say it would be nullified, and yes, people do not care so much about those "starter" mods you made a few years ago, or so on, but you -will- be judged off of it for at least a few years, because people are psychologically pre-determined to focus on the worst. Hence why you would remember that one dick head who did not indicate when turning than the 30 who did. After a few years, or a year or so people will not judge you as much, but within that time frame they would.

I suppose I agree, but I think you are talking more about people who create insipid and useless stuff than people who simply aren't competent or experienced enough yet to create a quality mod. In the latter case, I don't think there is anything wrong with releasing your early work. Perhaps not the absolute first CS you create, but the criticism will be very valuable if you wish to get better. After all, the only way to get criticized is to open up to people. If you insist on shedding until you finally finish your magnum opus after years of training and designing, chances are you are going to be very disillusioned about your own work, which is never good.

EDIT: Anyway, I know that's not what you said, so I'm not challenging anything you said in particular. Just rambling.
(This post was last modified: 05-23-2013 08:31 PM by Bridge.)
05-23-2013 08:30 PM
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tezpull666 Away
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Posts: 286
Joined: May 2013
Post: #23
RE: The broken hell:Prologue

(05-23-2013 09:19 PM)Robosprog Wrote:  
(05-23-2013 08:30 PM)Bridge Wrote:  
(05-23-2013 06:44 PM)Robosprog Wrote:  
(05-23-2013 06:17 PM)Bridge Wrote:  
(05-23-2013 06:02 PM)Robosprog Wrote:  You shouldnt be starting a custom story to release then. Practice with the tools for a few months, get used to them and then start work, I'd say. It will benefit your skills greatly, and will have you produce a better quality mod than you can currently create. Remember, your portfolio or modding career is only as good as your worst piece of work.

Simply not true. You shouldn't add worthless mods to your portfolio just to fill it up or show that you are prolific sure, but your entire career isn't going to be permanently nullified just because you "release" a few low-quality mods.

I did not say it would be nullified, and yes, people do not care so much about those "starter" mods you made a few years ago, or so on, but you -will- be judged off of it for at least a few years, because people are psychologically pre-determined to focus on the worst. Hence why you would remember that one dick head who did not indicate when turning than the 30 who did. After a few years, or a year or so people will not judge you as much, but within that time frame they would.

I suppose I agree, but I think you are talking more about people who create insipid and useless stuff than people who simply aren't competent or experienced enough yet to create a quality mod. In the latter case, I don't think there is anything wrong with releasing your early work. Perhaps not the absolute first CS you create, but the criticism will be very valuable if you wish to get better. After all, the only way to get criticized is to open up to people. If you insist on shedding until you finally finish your magnum opus after years of training and designing, chances are you are going to be very disillusioned about your own work, which is never good.

EDIT: Anyway, I know that's not what you said, so I'm not challenging anything you said in particular. Just rambling.
That is very true, but in this case you should at least spend a few weeks/months getting to know what you're doing with what. In any case, actually, because getting criticism from start to end can make you dependent on others for growth and learning, instead of self teaching.
ok then.
05-24-2013 02:55 PM
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tezpull666 Away
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Posts: 286
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Post: #24
RE: The broken hell:Prologue

I am now starting with scripting
(This post was last modified: 05-25-2013 01:14 PM by tezpull666.)
05-25-2013 12:30 PM
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OriginalUsername Offline
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Post: #25
RE: The broken hell:Prologue

(05-25-2013 12:30 PM)Mike1265 Wrote:  I am now beginning with scripting+my website about my own custom stories

Waaaait a second.. Aren't you going a bit fast? You haven't even released anything and you're setting up a website already? I'd release a custom story before even thinking about a website if I were you..
05-25-2013 12:53 PM
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tezpull666 Away
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Posts: 286
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Post: #26
RE: The broken hell:Prologue

(05-25-2013 12:53 PM)Smoke Wrote:  
(05-25-2013 12:30 PM)Mike1265 Wrote:  I am now beginning with scripting+my website about my own custom stories

Waaaait a second.. Aren't you going a bit fast? You haven't even released anything and you're setting up a website already? I'd release a custom story before even thinking about a website if I were you..

Okay then! -_-
05-25-2013 01:08 PM
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Slanderous Offline
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Post: #27
RE: The broken hell:Prologue

Hey, if you need map designer pm me.
05-25-2013 01:15 PM
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tezpull666 Away
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Posts: 286
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Post: #28
RE: The broken hell:Prologue

Guys i am auctally dutch so can you guys also understand dutch on Skype??

And one question:If a machine for pigs is released and it does have the same egine. Can i still work with this custom story at a machine for pigs??
05-25-2013 01:29 PM
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Bridge Offline
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Post: #29
RE: The broken hell:Prologue

Some conversion work might be necessary but it is essentially the same engine. Who knows at this point.
05-25-2013 01:45 PM
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tezpull666 Away
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Post: #30
RE: The broken hell:Prologue

(05-25-2013 01:45 PM)Bridge Wrote:  Some conversion work might be necessary but it is essentially the same engine. Who knows at this point.

Ok

(05-25-2013 01:45 PM)Bridge Wrote:  Some conversion work might be necessary but it is essentially the same engine. Who knows at this point.

But how do i need to put my custom story in the zip folder HuhHuh
(This post was last modified: 05-25-2013 01:58 PM by tezpull666.)
05-25-2013 01:49 PM
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