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Work in progress [IFC] Penumbra: Necrologue
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SSEAlexander Offline
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Posts: 422
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Post: #31
RE: [IFC] Penumbra: Necrologue -New gameplay video

I have a little question there.I played the demo many times but i cant wait for the full version.
Anyways,Will hunter be really in the game?
Im so excited to see it as an enemy,not an bugged animated static prop.
04-09-2014 07:01 AM
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Fatalist Offline
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Posts: 122
Joined: Dec 2012
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Post: #32
RE: [IFC] Penumbra: Necrologue -New gameplay video

(04-09-2014 07:01 AM)stenclowskimat Wrote:  I have a little question there.I played the demo many times but i cant wait for the full version.
Anyways,Will hunter be really in the game?
Im so excited to see it as an enemy,not an bugged animated static prop.

Yes! It have fully new animations and works fine)

(This post was last modified: 04-09-2014 09:49 AM by Fatalist.)
04-09-2014 09:48 AM
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SSEAlexander Offline
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Posts: 422
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Post: #33
RE: [IFC] Penumbra: Necrologue -New gameplay video

(04-09-2014 09:48 AM)Fatalist Wrote:  
(04-09-2014 07:01 AM)stenclowskimat Wrote:  I have a little question there.I played the demo many times but i cant wait for the full version.
Anyways,Will hunter be really in the game?
Im so excited to see it as an enemy,not an bugged animated static prop.

Yes! It have fully new animations and works fine)
Cool! i also belive that you will add roach yea?
(This post was last modified: 04-19-2014 08:59 PM by SSEAlexander.)
04-19-2014 08:55 PM
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Fatalist Offline
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Post: #34
RE: [IFC] Penumbra: Necrologue -New gameplay video

(04-19-2014 08:55 PM)stenclowskimat Wrote:  Cool! i also belive that you will add roach yea?

Maybe)

04-21-2014 06:13 AM
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Paddy™ Offline
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Posts: 1,350
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Post: #35
RE: [IFC] Penumbra: Necrologue -New gameplay video

The Necrologue demo is the scariest thing I've played since the original Amnesia. Amazing work, the quality is phenomenal. You should be working for Frictional Smile

I noticed that my frame-rate dropped quite heavily in one or two places, I'll have to replay the demo later to find the exact spots for you. Apart from that, everything worked perfectly.

Thanks for the hard work!

EDIT: the frame-rate hit is basically during the entire workshop section. This is the part where:

Spoiler below!
you have to fix the radio with the soldering iron, and you also meet the first real enemy.

It's not too bad, but it's noticeable.

(This post was last modified: 05-19-2014 12:55 PM by Paddy™.)
05-18-2014 06:16 PM
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GrAVit Offline
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Post: #36
RE: [IFC] Penumbra: Necrologue -New gameplay video

And this is coming out in the summer? Wow, that's fantastic. I've only looked at images for now, since I wanna play the full game rather than a demo to keep the first time experience up, and it looks great! The fact that you got all these working custom monsters that don't just slide after you with no animations is also something to look forward to!

And as I stated before in another thread, it's all the new and unknown stuff that scares me, and I feel like that might apply to this mod as well, especially after what Paddy said.

05-19-2014 08:31 AM
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Fatalist Offline
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Post: #37
RE: [IFC] Penumbra: Necrologue -New gameplay video

Thanks!

(05-18-2014 06:16 PM)Paddy Wrote:  the frame-rate hit is basically during the entire workshop section. This is the part where:
Spoiler below!
you have to fix the radio with the soldering iron, and you also meet the first real enemy.

We already fixed this map)

___________________________
Some news:
-Added flashlight flicker, when a battery have a low level of power (Like in original game);
-Added the "WideScreen" effect for cutscenes (like in original game too Smile );
Spoiler below!

[Image: GRXBvPhP5WE.jpg]

-Reworked inventory interface.

05-19-2014 05:22 PM
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Fatalist Offline
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Post: #38
RE: [IFC] Penumbra: Necrologue -New gameplay video

Dear community!
Right now we are confronted with a question about the cooperation with a set of actors for the English version. We conduct a set of actors wishing to participate in our game voice acting.
Criteria for those who want to participate:
- Similar voice to the selected character (if this character was in the original “Penumbra”);
- High-quality microphone.
Roles:
- Philip
- Clarence
- Amabel Swanson
- Red
- Scientist
- Jeila Kwon
- Narrator
- Tuurngait (for this character the first criterion doesn’t matter).

Everyone is welcome to write to me here on the forum or send a message by email: dota161@yandex.ru

We’re looking forward to cooperate!

(This post was last modified: 07-15-2014 03:52 AM by Fatalist.)
07-13-2014 12:32 PM
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AGP Offline
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Posts: 441
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Post: #39
RE: [IFC] Penumbra: Necrologue [searching for voice actors!]

Waaaaah! Voice acting!! Yes, what do I need to do? Big Grin

07-14-2014 03:34 AM
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BeartrixTheStrange Offline
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Posts: 64
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Post: #40
RE: [IFC] Penumbra: Necrologue [searching for voice actors!]

I would love to know more about the voices as well!

If anyone is willing for my voice to be in a custom story, please private message me. I have been offline for too long and need to get back in this community!
07-14-2014 04:20 AM
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