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SCP HAZARDOUS [Beta Testing At June 1TH!]
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Radical Batz Offline
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Posts: 953
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Post: #11
RE: SCP HAZARDOUS

OMG I've even been thinking into making a recreation of scp containment breach to amnesia too, and I love scp containment breach and amnesia so this should be good! I hope the rooms/maps look exactly like in the original game, if you want I can help you make them cause I know what every single room looks like in SCP CB! and keycards can be used as keys!

(This post was last modified: 03-21-2014 08:31 PM by Radical Batz.)
03-21-2014 08:31 PM
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SSEAlexander Offline
Senior Member

Posts: 422
Joined: Feb 2014
Reputation: 1
Post: #12
RE: SCP HAZARDOUS

(03-21-2014 08:30 PM)Mudbill Wrote:  Just know that you need their permission to use their assets. Crediting them often isn't enough.
Hello Mudbil,Only you can help me.

How can i make Non-Animated monster/

I need to use SCP Apache and scps but they dont have any anims.I dont even know how to rig.If u could help me,Please.

(03-21-2014 08:31 PM)Badcat5550 Wrote:  OMG I've even been thinking into making a recreation of scp containment breach to amnesia too, and I love scp containment breach and amnesia so this should be good! I hope the rooms/maps look exactly like in the original game, if you want I can help you make them cause I know what every single room looks like in SCP CB! and keycards can be used as keys!

i would apriciate the help.I would credit you at end of SCP ; Hazardous
(This post was last modified: 03-21-2014 09:33 PM by SSEAlexander.)
03-21-2014 09:24 PM
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Mudbill Offline
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Posts: 3,527
Joined: Apr 2013
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Post: #13
RE: SCP HAZARDOUS

I'm afraid that's not my excelled area =/

Rigging and animating is not something I know, or do well. I can probably get it to work, but I haven't really done it before. There might be a few people around here who know how, but animating 3D models can take long to learn. Doing it good may very well take a year.

03-21-2014 09:58 PM
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7heDubz Offline
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Posts: 1,330
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Post: #14
RE: SCP HAZARDOUS

You could put a flat picture of just the monster on a water_monster and have that move around. Been done with fire and some stuff before.

03-21-2014 10:05 PM
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Romulator Offline
G'day mate! :3

Posts: 3,459
Joined: Jan 2013
Reputation: 191
Post: #15
RE: SCP HAZARDOUS

Just letting you know, you're not the first person to be making an SCP based project. I just recently beta tested one, focusing on SCP-087

Discord: Romulator#4942
03-21-2014 10:12 PM
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SSEAlexander Offline
Senior Member

Posts: 422
Joined: Feb 2014
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Post: #16
RE: SCP HAZARDOUS

but i converted SCP Stuff not used defualt assets only.
Anyways,087 is an mini game.SCPCB is a huge singleplayer game.
03-21-2014 10:18 PM
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Romulator Offline
G'day mate! :3

Posts: 3,459
Joined: Jan 2013
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Post: #17
RE: SCP HAZARDOUS

WHETHER you get the original assets or not, through any method, you do need permission as far as I know to use their assets.

Discord: Romulator#4942
03-21-2014 10:40 PM
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lothabread Offline
Member

Posts: 106
Joined: Apr 2012
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Post: #18
RE: SCP HAZARDOUS

Dude, i swear, i had this exact idea like a month ago xD
03-22-2014 12:12 AM
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Slanderous Offline
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Joined: Dec 2012
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Post: #19
RE: SCP HAZARDOUS

Stealing models from other games than Penumbra / Machine For Pigs here is as far as I know banned, and I don't think that SCP game devs will gave you permission to use their models.
03-22-2014 07:17 PM
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Radical Batz Offline
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Post: #20
RE: SCP HAZARDOUS

You shouldn't be working on so many mods, first the penumbra one and then a late time in the night and now this? Don't be too quick on making mods, because making mods take time and it will be harder to work on 3 mods!

03-22-2014 07:55 PM
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