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Streetboat's old shredding grounds
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Demonbrant Offline
Junior Member

Posts: 18
Joined: Nov 2016
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Post: #101
RE: Streetboat's old shredding grounds

(06-22-2017 01:07 PM)Slanderous Wrote:  By the way, how did you manage to simulate this sun halo effect seen circa 1:39 in the trailer? Whenever I try to do that, the gobo just shines through the walls, whilst yours is visible only when it should be.

Do you have a halo set on it? If not, then that is your problem right there.

This is also some godly lighting and detail. I hope the best for the development!
(This post was last modified: 06-22-2017 07:38 PM by Demonbrant.)
06-22-2017 07:37 PM
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Streetboat Offline
Posting Freak

Posts: 1,098
Joined: Mar 2011
Reputation: 56
Post: #102
RE: Streetboat's old shredding grounds

Also be sure to use a billboard texture with the proper depth test settings Smile it should say so in the texture name, ie "_nodepthtest" will show through everything.

[Image: signature-2.png]
06-22-2017 07:41 PM
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Streetboat Offline
Posting Freak

Posts: 1,098
Joined: Mar 2011
Reputation: 56
Post: #103
RE: Streetboat's old shredding grounds

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[Image: signature-2.png]
(This post was last modified: 09-07-2017 06:22 AM by Streetboat.)
09-07-2017 03:23 AM
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