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Blog: "Experience and Live - Not Compete and Beat"
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Thomas Offline
Frictional Games

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Post: #1
Blog: "Experience and Live - Not Compete and Beat"
Some thoughts on creating alternates world and video game that is lived instead of played.
http://frictionalgames.blogspot.com/2010...e-and.html
05-23-2010 01:21 PM
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PrinceCola Offline
Member

Posts: 134
Joined: Jun 2010
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Post: #2
RE: Blog: "Experience and Live - Not Compete and Beat"
Great blog. Im following you now Big Grin

"You can expect all you like about the end/s of the game. Our job is to catch you out and knock you off your feet with it/them." - The Chinese Room
06-02-2010 05:11 PM
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Jakob Rosenblatt Offline
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Joined: Mar 2010
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Post: #3
RE: Blog: "Experience and Live - Not Compete and Beat"
(05-23-2010 01:21 PM)Thomas Wrote:  Some thoughts on creating alternates world and video game that is lived instead of played.
http://frictionalgames.blogspot.com/2010...e-and.html

"Some games do touch upon this kind of creation of realities, but is almost always bogged down by game rules that destroy the "living in a world"-experience in some manner. For example, I thought that the first part of Bioshock (and some later parts) where you could just go around and explore the locations where amazing. Sometimes I truly felt part of the great underground city.""

The only game that ever gave me the feeling of being part of a "real" world was "System Shock 2". I never felt like I was playing "levels" but always felt like being on a "real" functional space ship. The design and the attention to detail was great (even measured by today's standards).

When playing penumbra I sometimes recognized that I was just playing "levels" of a computer game...
06-02-2010 09:43 PM
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