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ALT+TAB
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Axmann Offline
Junior Member

Posts: 3
Joined: Nov 2010
Reputation: 0
Post: #11
RE: ALT+TAB
(09-12-2010 04:59 AM)jspenguin Wrote:  I've fixed the wrapper so that the mouse is restored properly when the game uses SDL_WM_GrabInput. Some SDL games don't use it because it's not really necessary in fullscreen mode.
Could you try to make this for Windows?
11-08-2010 07:46 AM
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hicham Offline
Junior Member

Posts: 23
Joined: Aug 2010
Reputation: 0
Post: #12
RE: ALT+TAB
Nice wrapper, thanks a lot ! Big Grin
11-26-2010 04:26 PM
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hicham Offline
Junior Member

Posts: 23
Joined: Aug 2010
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Post: #13
RE: ALT+TAB
Thanks for this neat utility, it will be soon available in Fedora repos.
12-22-2010 12:11 AM
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Caterpillar Offline
Member

Posts: 77
Joined: May 2010
Reputation: 0
Post: #14
RE: ALT+TAB
(12-22-2010 12:11 AM)hicham Wrote:  Thanks for this neat utility, it will be soon available in Fedora repos.

Are you in Fedora developer team?
03-31-2011 04:35 PM
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hicham Offline
Junior Member

Posts: 23
Joined: Aug 2010
Reputation: 0
Post: #15
RE: ALT+TAB
(03-31-2011 04:35 PM)Caterpillar Wrote:  
(12-22-2010 12:11 AM)hicham Wrote:  Thanks for this neat utility, it will be soon available in Fedora repos.

Are you in Fedora developer team?

I only do some packaging.
sdlhack is now in Fedora repos
03-31-2011 05:06 PM
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gfurst Offline
Junior Member

Posts: 8
Joined: Jun 2011
Reputation: 0
Post: #16
RE: ALT+TAB
Really nice, thanks man. There should be a package for this as well in Debian/Ubuntu repos.
Also the feature of starting the game in another x space.
06-16-2011 10:12 PM
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