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Poll: Would you like to have access to the Level Editor & Tools?
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It makes no difference to me.
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Level Creator & Tools?
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Urkle Offline
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Post: #11
RE: Level Creator & Tools?
(12-05-2010 11:05 PM)iNEXSERTiON Wrote:  Are the features completely neccesary?

Yes the features are absolutely necessary. Without them working nothing renders on the screen.

But, for all those waiting for the tools for Mac OS X, I have managed to fix the issue and a tool release will be coming to Mac OS X in the next week.

Developing away on one of
Mac Pro Dual 2Ghz, 7GB RAM, Snow Leopard, nVidia 8800 512MB.
Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
01-10-2011 05:01 PM
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Bill Cosby Offline
Junior Member

Posts: 2
Joined: Jan 2011
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Post: #12
RE: Level Creator & Tools?
(01-10-2011 05:01 PM)Urkle Wrote:  
(12-05-2010 11:05 PM)iNEXSERTiON Wrote:  Are the features completely neccesary?

Yes the features are absolutely necessary. Without them working nothing renders on the screen.

But, for all those waiting for the tools for Mac OS X, I have managed to fix the issue and a tool release will be coming to Mac OS X in the next week.

So how are those Mac tools going, Urkle? I eagerly await their release......
01-15-2011 12:59 AM
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Urkle Offline
FG - Associate

Posts: 1,101
Joined: Jul 2006
Reputation: 14
Post: #13
RE: Level Creator & Tools?
It is one of the many tasks I hope to finish this weekend. Just have to make it "easy to install and get to"

Developing away on one of
Mac Pro Dual 2Ghz, 7GB RAM, Snow Leopard, nVidia 8800 512MB.
Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
01-15-2011 02:07 AM
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Urkle Offline
FG - Associate

Posts: 1,101
Joined: Jul 2006
Reputation: 14
Post: #14
RE: Level Creator & Tools?
Pssst.

The editor suite is now available for Mac OS X..

http://www.frictionalgames.com/forum/thread-6438.html

Developing away on one of
Mac Pro Dual 2Ghz, 7GB RAM, Snow Leopard, nVidia 8800 512MB.
Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
01-31-2011 06:00 PM
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Zoridium JackL Offline
Member

Posts: 160
Joined: Jan 2011
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Post: #15
RE: Level Creator & Tools?
(11-25-2010 11:09 PM)Urkle Wrote:  There is no networking code at all in the HPL2 engine, so, unfortunately multiplayer is not an option.

As for the tools.. The linux version was release recently, however the Mac version is "stuck" due to glorious bugs in Apple's outdated OpenGL implementation (a broken OpenGL 2.1 implementation vs. the lovely OpenGL 4.1 implementation on Linux box)

So until I figure out how to either workaround the bug in Apple's OpenGL or Apple updates their OpenGL (which I soo hoped they would have done with the 10.6.5 update, but they didn't) the Mac developer tools are probably not going to make their way out the door Sad

Workaround.. You can run ALL of the developer tools inside of a windows VM in VMware fusion (probably Parallels as well). as I have tested this on Fusion 3.0 running Windows XP. It's not ideal but it works. Not sure what Vmware does that works around the issue, but they do something.

They do NOT work in wine however. Well that is not entirely correct.. they load and run in wine (ie crossover games). But since they are using the same OpenGL implementation they exhibit the same "behavior" for the "editor" tools (viewer tools work fine). This behavior is that they don't render at all unless you obscure the window (ie.. pressing F12 to have the OS X Dashboard open and then close).

Now, if anyone has an intel mac that does NOT exhibit that behavior running the HPL2 level editor via Wine I want to talk with you so I can figure this out. So far I have tested on the following cards with the same results.

Nvidia 7300
Nvidia 8800
ATI HD 2600
Nvidia 320 (mac mini)

i actually had a similar problem when running a different game (on crossover), different engine but same problem (the obscuring thing), but i solved it by turning the graphics way down, which is saying a lot since the game was republic commando and the graphics aren't great at default, but once they were low it would run perfectly, not sure if that helps, but whatever.
02-02-2011 10:59 AM
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Urkle Offline
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Post: #16
RE: Level Creator & Tools?
Zoridium JackL ' Wrote:  i actually had a similar problem when running a different game (on crossover), different engine but same problem (the obscuring thing), but i solved it by turning the graphics way down, which is saying a lot since the game was republic commando and the graphics aren't great at default, but once they were low it would run perfectly, not sure if that helps, but whatever.

actually I did manage to workaround the issue with some help from one of the apple OpenGL engineers. It had to do with differences between the Mac opengl and other platforms implementation of when they did buffer swaps when dealing with frame buffer objects. Reordering the order in which the subviews were rendered and ensuring the correct buffer swaps were done fixed the issue.

Developing away on one of
Mac Pro Dual 2Ghz, 7GB RAM, Snow Leopard, nVidia 8800 512MB.
Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
02-02-2011 03:36 PM
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