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Why no amd64 build?
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Mr Flibble Offline
Junior Member

Posts: 3
Joined: Jan 2011
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Post: #1
Why no amd64 build?
For me, amd64 builds would make things easier: I wouldn't have to worry about building 32-bit mesa. I build my own for amd64 since I'm tracking mesa git master for better support for my current graphics card (Radeon rv710; I'm using r600g).

I normally only bother building for amd64 because I don't run much 32-bit code and I don't run it often.

If it's down to sizeof(long), then somebody should have been using int32_t or uint32_t…

… hmm, just noticed this thread about this. Native is always better.
(This post was last modified: 01-16-2011 07:37 PM by Mr Flibble.)
01-16-2011 07:33 PM
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Urkle Offline
FG - Associate

Posts: 1,101
Joined: Jul 2006
Reputation: 14
Post: #2
RE: Why no amd64 build?
Unfortunately two of the libraries use in penumbra do not work ( or rather did not at that time). If you follow the open source forums here some users have been trying to port the penumbra overture source code to the latest angel script and the latest newton so that 64bit Linux cabe supported. For amnesia we used these newer libraries so we could provide you with a 64 bit version of the game.

Developing away on one of
Mac Pro Dual 2Ghz, 7GB RAM, Snow Leopard, nVidia 8800 512MB.
Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
01-16-2011 09:26 PM
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