(01-30-2011 09:45 PM)Alpha23 Wrote: Hello everyone!
I don't know if this is the right forum so just move it to the proper one if needed.
I love interactive fiction (a.k.a. text adventures). It's just amazing how well you can build atmosphere when done right. Perfect example is "Anchorhead" (downloadable for free) - through random text messages (regarding the weather for instance), the surrounding appears alive and dynamic.
I've just edited the english.lang so that all the diary entries and flashback texts are readable and in chronological order and suddenly this idea came to my mind: What if Amnesia would be given an interactive fiction pendant? I thought about some issues like the scares, hiding spots and overall gameplay and came to the conclusion that it is pretty much possible to at least create something very similar. I know it sounds strange but play Anchorhead and you'll know what I mean. It's possible to create pathnodes for enemies, program their behaviour and so on.
Now I'm totally excited to know if it was possible to use the ingame texts and maybe sounds when programming such an interactive novel that corresponds to the main game? I know that all material is copyrighted of course - that's why I ask. This question goes directly to the developers. If you are unsure, I could program a part of the demo for you to try out.
Also, if it is really possible, I'm searching for people to help me program this because it will be a huge project. I think I'd need at least two more people that are either skilled with Inform 7 or willing to learn some basics to contribute. I must say that I'm a beginner as well but I've tried out some things and they worked quite well (although English isn't my native language).
Curiously awaiting your answers!
Excellent idea, Alpha 23! I personally think Amnesia would be perfect for interactive fiction, especially the encounter(s) with the water lurker, as quite advanced vocabulary will be need to accomplish many of the tasks in the game such as these (jumping over crates, timing, puzzles, etc.). I've used Inform 7 for quite some time now, and would be very glad you help you with your project, if you plan to go forward with it. I'd prefer to help with the coding aspect, but can help with 'storytelling', if needed, since English is my native language and am fully capable of doing both. If you have any questions, feel free to contact me via pm, etc.
(P.S, I've played Anchorhead, too. Amazing game, and Lovecraftian interactive fiction at it's finest, though The Lurking Horror was good, too.)
EDIT (after reading Alpha23's new post...): Yeah, it's pretty straightforward, but it has to organized very carefully, as things can get messy, fast.