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Belphegor [On hold - 2nd Demo out!] (Video is up!)
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| Author | Message |
KenOfAllTrades
Member Posts: 53 Joined: Apr 2011 Reputation: 0 |
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| 04-13-2011 10:41 AM |
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Acies
Posting Freak Posts: 1,283 Joined: Feb 2011 Reputation: 54 |
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| 04-13-2011 01:23 PM |
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Ghostflame
Member Posts: 152 Joined: Mar 2011 Reputation: 0 |
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| 04-13-2011 08:34 PM |
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KenOfAllTrades
Member Posts: 53 Joined: Apr 2011 Reputation: 0 |
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| 04-14-2011 09:12 AM |
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Acies
Posting Freak Posts: 1,283 Joined: Feb 2011 Reputation: 54 |
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| 04-14-2011 11:35 PM |
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Ghostflame
Member Posts: 152 Joined: Mar 2011 Reputation: 0 |
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| 04-15-2011 05:24 AM |
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genmills
Junior Member Posts: 47 Joined: Mar 2011 Reputation: 0 |
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| 04-19-2011 06:43 AM |
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Acies
Posting Freak Posts: 1,283 Joined: Feb 2011 Reputation: 54 |
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| 04-19-2011 07:14 PM |
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genmills
Junior Member Posts: 47 Joined: Mar 2011 Reputation: 0 |
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| 04-19-2011 09:58 PM |
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Acies
Posting Freak Posts: 1,283 Joined: Feb 2011 Reputation: 54 |
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| 04-20-2011 04:04 AM |
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As I've made the map I know exactly what I have to change if I see something wrong/an issue when a user plays, but as I can't see what part of the scripting/pathing etc. make it hard for you it's hard to know what to change. ![[Image: mZiYnxe.png]](http://i.imgur.com/mZiYnxe.png)
