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Isle
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narked Offline
Junior Member

Posts: 1
Joined: Jul 2011
Reputation: 0
Post: #31
RE: Isle

i started this and I just love how scary it is, but I can't continue it Confused it's too damn scary. I'll give it another shot later Smile
07-20-2011 09:49 AM
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Unearthlybrutal Offline
Senior Member

Posts: 749
Joined: May 2011
Reputation: 25
Post: #32
RE: Isle

Nice oneSmile

When Life No Longer Exists
Full-conversion mod
07-20-2011 02:55 PM
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Tanshaydar Offline
From Beyond

Posts: 3,086
Joined: Mar 2009
Reputation: 66
Post: #33
RE: Isle

Hey Kurton, I must say I really loved the atmosphere you created. Although it's very short, it's still beautiful.

I want a larger story from you.

07-22-2011 09:29 AM
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Brennenburg Offline
Member

Posts: 202
Joined: Feb 2011
Reputation: 0
Post: #34
RE: Isle

Trying now.

EDIT: Just finished it. It was amazing and shocking! I must say well done Kurton! Bravo! Big Grin

[Image: TRcp2.png]
(This post was last modified: 07-23-2011 02:33 PM by Brennenburg.)
07-23-2011 12:33 PM
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RawkBandMan Offline
Posting Freak

Posts: 1,146
Joined: Nov 2010
Reputation: 5
Post: #35
RE: Isle

(07-18-2011 08:41 PM)Cryaotic Wrote:  
(07-18-2011 08:39 PM)MrCookieh Wrote:  A very nice custom story!
It has a wonderful creepy atmosphere, a good level design and although
it's quite short, it has a wonderful storyline.

I'm impressed, keep up the good work, sir!

Spoiler below!
But you should remove the sword. A sword is a weapon, which can be used to kill people.
Since it doesn't have a function in your story, it could be misleading, although it looks nice :3

Spoiler below!
Ignore this obviously senile man! The sword is amazing! I demand more swords!

Spoiler below!
I would think you would of demanded more pots... and less beams...

I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.
07-24-2011 06:21 PM
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MooseTheScared Offline
Member

Posts: 52
Joined: Oct 2010
Reputation: 0
Post: #36
RE: Isle

Just finished the story, and I must say I was more scared than playing the original Amnesia, so good job! I enjoyed In Memory very much as well, it's wonderful that you managed to create stories so different in atmosphere, yet both so good.
07-25-2011 04:08 PM
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skypeskype Offline
Senior Member

Posts: 505
Joined: Mar 2011
Reputation: 2
Post: #37
RE: Isle

(07-04-2011 08:13 PM)TheDavenia Wrote:  
(07-04-2011 09:18 AM)skypeskype Wrote:  Screenshots look great! I'll definetly try it.

how did u get 70+ mb upload limit? O_O

Well, I have 100mb internet connection from one of the best companies in my country Big Grin
07-26-2011 09:30 AM
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AlexxShadenk777 Offline
Junior Member

Posts: 40
Joined: Jul 2011
Reputation: 1
Post: #38
RE: Isle

My first thoughts were "I'm taking the roll of a prisoner and my oil gauge is full? Huh."

But then I was like "Very nice BGM." Seriously, your soundtrack choices were brilliant, they were in every way perfect and added a lot to the atmosphere. What was a little distracting however, was how eloquent and poetic the writing in every note is. It's kinda weird. It is a prison or dungeon of sorts, and I don't doubt that there are prisoners or wardens that can write well, but it gets a little ridiculous when everyone writes this well. It's fantastic that you are such a good writer, but there are various degrees of writing for every person. Keyword here is balance.

Level design is great, too, it felt like the Cambodian temple in Eternal Darkness, even more so when considering the.. sighting at the end of this demo. Perhaps you should've forced the player by jumping in, or at least shut the door behind you. It'd have been a bit more dramatic.

There were probably a bit too many keys. It felt a bit too linear when you're just following the same path of having only two-three doors to pick from, only one of them is unlocked, which leads to a key to the second door, which leads to the key to the third door, and so forth.
This does make sense, considering that you're in a prison though, but breaking this cycle would be good.

Overall excellent work. If it weren't just a demo (short) I would compare it to the main game, seriously. You had really good design decisions, and the notes you left around were pleasant to read, even considering the awkwardness of every single one of them being so well... uh, formatted, if I can say that.
07-26-2011 09:38 PM
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Dizturbed Offline
Member

Posts: 160
Joined: Jun 2011
Reputation: 0
Post: #39
RE: Isle

Can I ask you a question if I can then here it comes:
Do you use boxlights to make it a bit more brighter?
I really want that tip :L

-Dizturbed

08-03-2011 11:29 AM
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Kurton Offline
Senior Member

Posts: 363
Joined: Oct 2010
Reputation: 8
Post: #40
RE: Isle

I don't use any box lights, just an assortment of lamps, point lights and very scarce spotlights, if that's what you're asking.

08-03-2011 06:46 PM
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