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Poll: About music in this mod...
I want to hear your self made songs by acoustic guitar with mixing it.
I want "Death Metal Intros" like your previous stories.
Both of above scattered all around the mod.
I want you to make a Death Metal song with electric guitar.
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Work in progress When Life No Longer Exists
Author Message
Unearthlybrutal Offline
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Posts: 509
Joined: May 2011
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Post: #1
When Life No Longer Exists
When Life No Longer Exists


Once upon a time there was an old man, who lived his whole life alone in his self made house.
It was year 1089, war was over and villagers lived happily in their little town which was ruled by the man.
The man was great viking veteran warrior and he was turning to Christianity, but in satanic way.
He cursed his house with satanic bible and rituals, that who ever comes this house, will be doomed.
The veteran was also good mechanic. He built up a big machinery to protect himself from the enemy.
But something went badly wrong. He started to hear strange talking all around the house.
He started to fear Valkyries, whom were supposed to take the greatest warriors from the battleground to the Valhalla.
The veteran wanted to go to the Valhalla, but first he needed to die like a warriors was supposed to die.
He was about to die in his own home and he couldn't start the war again, so he was in trouble.



Now, 1542, Samuel Gullstrand (you), has bought this estate and started to live there.
Ever since he moved there, he started to have nightmares and suffered from severe pain during the nights.

He sees the same nightmare every night, "Gates of Hell opens in this house".

He is the first one who sleeps in this house after almost 500 years.
It's only his third night in this house.


But what, if the nightmares aren't only the nightmares?
And did the veteran ever made his way to the Valhalla?
You will find out...



______________

Be sure to read the story before you play!
______________

A Full-conversion mod to Amnesia: The Dark Descent.

There will be:


-Dark rooms and scary/creepy atmosphere,
-Beautifully designed maps/levels,
-"Hidden story" (exists in letters),
-A few scares,
-Tremendous fear,
-Whole new story,
-New stuff to investigate (entities, static objects),
-Enemies without music and spawn sound, so you can't predict when grunt walks towards you behind of any corner,
-...etc, etc...


...and of course a couple of easter eggsSmile


Please, tell me your thoughts of the mod.

______________
Trailer/Teaser:

Latest trailer contains one of the songs I made for this mod.
New trailer:
Spoiler below!





Old trailer:
Spoiler below!






______________

Some info about this mod:

-gameplay lasting: at this moment about 3 hour and 30 minutes (I keep this up to date)

-levels done so far: 31 at this moment (I keep this up to date)

19th level is the "sauna" level and chapter 1 ends there. I will make three or more chapters to this mod.

I've made a few own monsters and I've also edited amnesia's monsters.

Important for the atmosphere:
There will not be "monster music" or spawn sounds. They ruin the experience, because of that you can listen to it... when the music stops --> there's no monster. And the spawn sound... At the any random corner, you can't know what's behind of it.
At this moment only the grunt doesn't have music or spawn sound (only a couple of specific grunts have spawn sound, but not music). Brute will be unchanged... or... Angel

______________

Updates:
Spoiler below!

-story line

-replaced lantern with candle (use a candle instead of lantern)

-oil replaced with matches/tinderboxes (*new replacement, see below)

-preliminary versions of some levels

-custom sounds

-converted entities from penumbra

-converted static objects from penumbra (*planes)

-own static objects (*planes)

-easy puzzles

-medium puzzles (maybe a little too much levers and wheels, but the story is very much based with these)

-hard puzzles

-textures

-loading screen pictures

-menu/intro song

-song for the pre-menu

-a few other songs

-custom particle systems

-custom decals

-ambient lightning (box lights, spot lights and point lights mixed together)

-custom models (self made and modified amnesia models, like that satanic crucifix/cross)

-fixed candles physics

-I made a little surprise for you

-fixed candles point light and billboard bug

-added much sounds to make the atmosphere better

-more own entities and static objects (for example chair, walls, welder...)

-much more letters and improved storyline

-better "hidden story" in letters

-new door (similar as my grandmother's boiler room door)
(*pannu huone in Finnish)

-matches ("oil") replaced with new candles

-edited some old levels (I made them bigger and I added a lot of more stuff to investigate)

-scare event from Finnish horror movie "Sauna" (new entities made for that)

-new entities (I'm not telling all things in advance)

-some minor bug fixes and a couple of bigger fixes




Screens:

Spoiler below!

New oil replacement:
[Image: Amnesia_2012-01-28_14-31-42-741.jpg]

Inventory:
[Image: Amnesia_2012-01-28_14-32-27-059.jpg]



Link to the Mod Db page where you can find more pictures.

__________________

Links:

ModDB


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(This post was last modified: 03-30-2012 02:56 PM by Unearthlybrutal.)
10-16-2011 07:49 PM
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Elven Offline
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Post: #2
RE: Planned to do full-conversion mod to Amnesia
Good luck ^^

The Interrogation
Chapter 1

My tutorials
10-16-2011 08:14 PM
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Unearthlybrutal Offline
Senior Member

Posts: 509
Joined: May 2011
Reputation: 10
Post: #3
RE: Planned to do full-conversion mod to Amnesia
(10-16-2011 08:14 PM)Elven Wrote:  Good luck ^^
ThanksSmile

When Life No Longer Exists
Full-conversion mod
10-16-2011 08:18 PM
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Juby Offline
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Posts: 183
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Reputation: 3
Post: #4
RE: Planned to do full-conversion mod to Amnesia
( ゚д゚)



shouldn't you at least tell us the name?

http://www.youtube.com/watch?v=oQ97og-Pxz8 - Bury Your Dead = Epic
10-17-2011 12:51 AM
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Unearthlybrutal Offline
Senior Member

Posts: 509
Joined: May 2011
Reputation: 10
Post: #5
RE: Planned to do full-conversion mod to Amnesia
I haven't decided the name yet, but today I gonna do preliminary menu back ground and design the mod

When Life No Longer Exists
Full-conversion mod
(This post was last modified: 11-16-2011 05:10 PM by Unearthlybrutal.)
10-17-2011 08:46 AM
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Unearthlybrutal Offline
Senior Member

Posts: 509
Joined: May 2011
Reputation: 10
Post: #6
RE: "When Life No More Exists" full-conversion mod to Amnesia
Listening Amon Amarth while making preliminary version of third map. \m/


----> going to have a cigarette and then sleep... Big Grin

When Life No Longer Exists
Full-conversion mod
10-18-2011 10:29 PM
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Elven Offline
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Post: #7
RE: "When Life No More Exists" full-conversion mod to Amnesia
Wow... Candle... I freaking love it Tongue!

I had something pretty similar planned, but never said it out loud, I mean I had this just as idea. How you plan using it Tongue? I mean, will tinderboxes give "oil"?

The Interrogation
Chapter 1

My tutorials
(This post was last modified: 10-18-2011 10:37 PM by Elven.)
10-18-2011 10:35 PM
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Unearthlybrutal Offline
Senior Member

Posts: 509
Joined: May 2011
Reputation: 10
Post: #8
RE: "When Life No More Exists" full-conversion mod to Amnesia
(10-18-2011 10:35 PM)Elven Wrote:  Wow... Candle... I freaking love it Tongue!

I had something pretty similar planned, but never said it out loud, I mean I had this just as idea. How you plan using it Tongue? I mean, will tinderboxes give "oil"?
There is no normal/usual tinderboxes anymore, which you can light the normal candles. There is now only these tinderboxes which you can light the candle you are carrying. It means, as you said, the tinderboxes will give "oil" Smile

When Life No Longer Exists
Full-conversion mod
(This post was last modified: 10-18-2011 10:57 PM by Unearthlybrutal.)
10-18-2011 10:56 PM
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Elven Offline
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Post: #9
RE: "When Life No More Exists" full-conversion mod to Amnesia
Aww. I had similar idea - that you will use tinderboxes to light candle and after every (lets say 5) minutes, it will go off, so you have to relighten it. I thought it little bit more complicated - Also if there are any scares - light will go and if you move way too fast Tongue. But that last variant probably won't work (havent thought full solution yet), as how can I tell if player is moving candle too fast or not. Only way I have thought so far is putting huge script areas around the map and make some kind of timer thingy that if mouse moves too fast to some area far away while 'cooldown' timer is still running - it would go off. But that can be also pretty risky in some sense Tongue.

Anyway it is hard thing and I found torch right now to be more easy Smile!

Good luck tho Wink

The Interrogation
Chapter 1

My tutorials
10-19-2011 12:06 AM
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Juby Offline
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Post: #10
RE: "When Life No More Exists" full-conversion mod to Amnesia
(10-19-2011 12:06 AM)Elven Wrote:  Aww. I had similar idea - that you will use tinderboxes to light candle and after every (lets say 5) minutes, it will go off, so you have to relighten it. I thought it little bit more complicated - Also if there are any scares - light will go and if you move way too fast Tongue. But that last variant probably won't work (havent thought full solution yet), as how can I tell if player is moving candle too fast or not. Only way I have thought so far is putting huge script areas around the map and make some kind of timer thingy that if mouse moves too fast to some area far away while 'cooldown' timer is still running - it would go off. But that can be also pretty risky in some sense Tongue.

Anyway it is hard thing and I found torch right now to be more easy Smile!

Good luck tho Wink
I believe you are over thinking it, remember that there is a GetPlayerSpeed(); command. Hopefully you know what I mean.

http://www.youtube.com/watch?v=oQ97og-Pxz8 - Bury Your Dead = Epic
(This post was last modified: 10-19-2011 12:25 AM by Juby.)
10-19-2011 12:13 AM
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