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Work in progress [Voice Actors Wanted] A night left unmentioned...
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#31
RE: A night left unmentioned...

Potential game mechanics!



That last one took a bit more scripting than i thought it would.

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08-06-2011, 10:26 AM
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Ghostflame Offline
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#32
RE: A night left unmentioned...

Ok, that seals it, I have gotten a boner over this project. I don't know how you do all this crazy stuff, but it's great and you should get a cookie. Big Grin
08-06-2011, 10:43 AM
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Mosnye Offline
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#33
RE: A night left unmentioned...

(08-06-2011, 10:43 AM)Ghostflame Wrote: Ok, that seals it, I have gotten a boner over this project. I don't know how you do all this crazy stuff, but it's great and you should get a cookie. Big Grin

Boner... Cookie.... You forgot the fact that people ( like me ) tend to jizz when people script this good!


[Image: a.jpg]
08-06-2011, 10:56 AM
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MasaMainio Offline
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#34
RE: A night left unmentioned...

Heh. I like that door smashing script. Finally I can do Something else than walk away from a locked door.
And that Pwning monster would be even cooler, If you could spawn a ragdoll after you've "killed" it
But anyways it look great.
08-06-2011, 11:36 AM
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#35
RE: A night left unmentioned...

(08-06-2011, 11:36 AM)MasaMainio Wrote: And that Pwning monster would be even cooler, If you could spawn a ragdoll after you've "killed" it
That is something planned for the complete version. I was also trying to get the monster to flinch upon taking "damage," but PlayPropAnimation() doesn't seem to be working on the monster. Undecided

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08-06-2011, 11:44 AM
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#36
RE: A night left unmentioned...

A couple more screenshots:

http://steamcommunity.com/id/yourcompute...9902656062
http://steamcommunity.com/id/yourcompute...9902659681

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08-10-2011, 09:45 PM
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rybray Offline
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#37
RE: A night left unmentioned...

How did you script the door smashing? I really like that.
08-16-2011, 05:57 PM
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#38
RE: A night left unmentioned...

(08-16-2011, 05:57 PM)rybray Wrote: How did you script the door smashing? I really like that.

AddEntityCollideCallback(); SetPropHealth().

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08-16-2011, 10:23 PM
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Selyp Offline
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#39
RE: A night left unmentioned...

This project looks amazing! I appreciate that you are changing a lot of the mechanics and going for something new and innovative! Can't wait to see more.

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08-17-2011, 03:32 AM
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JetlinerX Offline
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#40
RE: A night left unmentioned...

What scripting did you use for the trailer?! ME WANT! Big Grin

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~Slade Mitchell

Chapter 3 (REL)

08-17-2011, 05:53 AM
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