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Solved Texturing
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9903286 Offline
Junior Member

Posts: 18
Joined: Jul 2011
Reputation: 0
Post: #21
RE: Texturing
What do you mean by triangulated? It's a box model...
08-02-2011 03:44 PM
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DRedshot Offline
Senior Member

Posts: 373
Joined: Jun 2011
Reputation: 11
Post: #22
RE: Texturing
Amnesia doesn't like it when meshes have faces with more than three edges, so there is an option in maya to 'triangulate' this turns all faces with more than three edges into triangles, by cutting them in half/three/four, depending on the size of the polygon. Sorry for not mentioning this earlier. I thought openCollada is set by default to triangulate.

When you click export selected, from the dropdown list go to select filetype, choose openCollada as before. then in the list of options on the right hand side, scroll down to openCollada export options and make sure triangulate is ticked.

Alternatively, you could highlight the whole mesh, click Mesh>triangulate, then export as normal.

(This post was last modified: 08-02-2011 04:53 PM by DRedshot.)
08-02-2011 04:18 PM
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9903286 Offline
Junior Member

Posts: 18
Joined: Jul 2011
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Post: #23
RE: Texturing
YES, that's it, it's working now, thanks!
08-03-2011 12:46 AM
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DRedshot Offline
Senior Member

Posts: 373
Joined: Jun 2011
Reputation: 11
Post: #24
RE: Texturing
Great to know! good luck modelling!

08-03-2011 12:56 AM
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9903286 Offline
Junior Member

Posts: 18
Joined: Jul 2011
Reputation: 0
Post: #25
RE: Texturing
I've got one question more (I no it doesn't belong here, but anyway), when you create a custom story and then send it to others, some parts dissapear (like walls and things), is there any way to fix that?
08-03-2011 10:27 PM
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