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Full Version: My First Custom Story DEMO!
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(10-31-2012, 11:40 PM)The chaser Wrote: [ -> ]Talking in english...
Play with colours, choose a dark colour, maybe a dark yellow.
Nice! I got it. I don't know why Spanish isn't allowed Sad Thanks for the help!
Quote:I don't know why Spanish isn't allowed
Very simple. Just imagine if Jens or Thomas would be speaking Swedish Wink

Vad var det för ord – var det långt eller kort,
var det väl eller illa skrivet?
Tänk efter nu – förr'n vi föser dig bort,
du barfotabarn i livet.
(11-01-2012, 12:29 AM)Alex Ros Wrote: [ -> ]
Quote:I don't know why Spanish isn't allowed
Very simple. Just imagine if Jens or Thomas would be speaking Swedish Wink

Vad var det för ord – var det långt eller kort,
var det väl eller illa skrivet?
Tänk efter nu – förr'n vi föser dig bort,
du barfotabarn i livet.
Google translate.

Is that a poem?

Well, it's understable that only english is allowed...

But I've seen threads with all the whole language.
Well it's quite an offtopic, but quite a cultural offtopic...
Yes, it's a poem. In particularly a short excerpt from a poem Barfortabarn (it should be something like Barefooted Kids in English) by a very interesting Swedish poet Nils Ferlin. Most of his poems has a very interesting balance between gloomy humor and a melancholic themes... well, it's a matter of taste, some might like, some might not.
Nobody's stopping you guys from using PMs.
Is time to take things to the next level! I'm planning on making a custom enemy, so I got this!
[Image: 2427c9b5a9968ae29f115832da9fdf5d.png?1351886954]

I already know modeling basics, but Maya seems a little different than Cinema 4D. Wish me luck, I'll need it. Smile
A... a... a custom enemy? Do you really know the effort it takes?
You will have to do all the model, texturing, and ANIMATING. Unless you export and link the grunt animations to your actual project, this is going to be hard.

I've noticed... what you "got" is a blank space 0_0 will the enemy be invisible?
(11-02-2012, 10:01 PM)The chaser Wrote: [ -> ]A... a... a custom enemy? Do you really know the effort it takes?
You will have to do all the model, texturing, and ANIMATING. Unless you export and link the grunt animations to your actual project, this is going to be hard.

I've noticed... what you "got" is a blank space 0_0 will the enemy be invisible?
Haha the enemy is not invisible xD The image is to show that I really got Maya. I dont have any problems with the modeling nor texturing because thats what I do best. For the animations... I have no idea on what to do for that but I really want a new enemy and I will get it Smile
It's very good to have motivation. Just asking out, is there any way of exporting armatures and animations for another models? That would be easier, because I think the hardest part of an enemy are the animations.
(11-02-2012, 10:42 PM)The chaser Wrote: [ -> ]It's very good to have motivation. Just asking out, is there any way of exporting armatures and animations for another models? That would be easier, because I think the hardest part of an enemy are the animations.
There should be, but it will not work with the enemy Im modeling because mine does not have a body. It is a really strange creature. You will see it soon.
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