11-01-2012, 12:27 AM
(10-31-2012, 11:40 PM)The chaser Wrote: [ -> ]Talking in english...Nice! I got it. I don't know why Spanish isn't allowed Thanks for the help!
Play with colours, choose a dark colour, maybe a dark yellow.
(10-31-2012, 11:40 PM)The chaser Wrote: [ -> ]Talking in english...Nice! I got it. I don't know why Spanish isn't allowed Thanks for the help!
Play with colours, choose a dark colour, maybe a dark yellow.
Quote:I don't know why Spanish isn't allowedVery simple. Just imagine if Jens or Thomas would be speaking Swedish
(11-01-2012, 12:29 AM)Alex Ros Wrote: [ -> ]Google translate.Quote:I don't know why Spanish isn't allowedVery simple. Just imagine if Jens or Thomas would be speaking Swedish
Vad var det för ord – var det långt eller kort,
var det väl eller illa skrivet?
Tänk efter nu – förr'n vi föser dig bort,
du barfotabarn i livet.
(11-02-2012, 10:01 PM)The chaser Wrote: [ -> ]A... a... a custom enemy? Do you really know the effort it takes?Haha the enemy is not invisible xD The image is to show that I really got Maya. I dont have any problems with the modeling nor texturing because thats what I do best. For the animations... I have no idea on what to do for that but I really want a new enemy and I will get it
You will have to do all the model, texturing, and ANIMATING. Unless you export and link the grunt animations to your actual project, this is going to be hard.
I've noticed... what you "got" is a blank space 0_0 will the enemy be invisible?
(11-02-2012, 10:42 PM)The chaser Wrote: [ -> ]It's very good to have motivation. Just asking out, is there any way of exporting armatures and animations for another models? That would be easier, because I think the hardest part of an enemy are the animations.There should be, but it will not work with the enemy Im modeling because mine does not have a body. It is a really strange creature. You will see it soon.