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Full Version: Hand Object [SOLVED]
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(10-25-2012, 06:53 PM)Statyk Wrote: [ -> ]So, you replaced the ORIGINAL lantern model with your zippo and are trying to load it in a standard custom story? Having all the files might be helpful if you can zip them up and put them here.
Exactly!
Oups I just found the problem...Jesus Christ! The most stupid mistake ever!I made a mistake in the lantern.ho file, instead of zippo.ent I typed zipo.ent!
Sorry for wasting your time!!!I Hope you won't get mad... Confused
WHAHAHAHAHAHA xD!
I won't get mad at that. I once did a crapload of scripting for a level and wasn't getting the changes to show, no matter what. Spent a DAY on it. Turns out I was scripting in the backup files. Derp.
When I was a noob the script didn't show up any change. I was modifying the script I had in MY DESKTOP. I facepalmed myself so hard...
(10-25-2012, 08:31 PM)The chaser Wrote: [ -> ]When I was a noob the script didn't show up any change. I was modifying the script I had in MY DESKTOP. I facepalmed myself so hard...
I had a similar issue myself. Except each time I edited, I forgot to save...

Stuff happens.
(10-25-2012, 08:34 PM)Nemet Robert Wrote: [ -> ]I had a similar issue myself. Except each time I edited, I forgot to save...

Stuff happens.
Now THIS one made me laugh a bit. Haha.
(10-25-2012, 08:45 PM)Statyk Wrote: [ -> ]Now THIS one made me laugh a bit. Haha.
I was just learning to script back when that happened. Once I learned what "Ctrl + S" stood for, the issue no longer came back.
Ctrl + S is a good habit to get into.
(10-25-2012, 08:50 PM)Statyk Wrote: [ -> ]Ctrl + S is a good habit to get into.
Smile
When i found this stupid mistake i faced palmed my self with the keyboard!I spent the whole day to find my mistake!!! I even started thinking of suing the Zippo company(Bad joke)...
Anyway at least you did get angry for this kind of mistake!
I have a mini-final question for this thread(I suppose).
Now that the zippo is in front of the screen the particle(Fire) became invisible(because it is too close to the character).Does anyone know if it can be fixed by messing around with the Particle Editor or I have to increase the distance?
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