Frictional Games Forum (read-only)

Full Version: Hand Object [SOLVED]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4
(10-25-2012, 08:50 PM)Statyk Wrote: [ -> ]Ctrl + S is a good habit to get into.
Not if you start writing in here, place a . and hit Ctrl+S. Suddenly you feel too addicted to scripting and HPL
Particles on lantern objects fail and the particles end up at the 0, 0, 0 axis on the map. Particles don't work on lanterns =\
(10-25-2012, 09:14 PM)Statyk Wrote: [ -> ]Particles on lantern objects fail and the particles end up at the 0, 0, 0 axis on the map. Particles don't work on lanterns =\
So there isn't any other way?
The reason why it doesn't work is because the entity has no body. No body, then center of the map it goes.
(10-25-2012, 10:33 PM)Your Computer Wrote: [ -> ]The reason why it doesn't work is because the entity has no body. No body, then center of the map it goes.
Sooooo no particles for hand_objects...I guess it's impossible to load animated file for hand_objects....
In conclusion Dead End?
You could try adding a few billboards to the zippo and set them to the material of the flame and have the billboards of each attached to a light that flickers. You may have to make a few new images cropping each flame and make new materials for each as well. It's doable, just a bit time consuming.
(10-26-2012, 05:26 AM)Statyk Wrote: [ -> ]You could try adding a few billboards to the zippo and set them to the material of the flame and have the billboards of each attached to a light that flickers. You may have to make a few new images cropping each flame and make new materials for each as well. It's doable, just a bit time consuming.
OOO good tip!!!
It works! Ok it's not perfect like particles but it will do the job!
I tried a option in the point light "On PS" and it was creating new particles in the possition of the light!What is this option do?(I mean what is it for?)
Anyway now comes the hand!
I imported it into 3Ds Max, animated it but when i exported it(enabled Animation), it output an DAE file..But I need a dae_anim and an anm file!Did I missed anything or it is caused by 3Ds Max?(I read in the forum that 3ds Max has problems with animation)
Simply rename the .dae to .dae_anim. haha. And the .anm file is automatically generated, don't worry about it, it's not necessary anyways. If need be, delete the .anm files to save memory space.
(10-26-2012, 06:24 PM)Statyk Wrote: [ -> ]Simply rename the .dae to .dae_anim. haha. And the .anm file is automatically generated, don't worry about it, it's not necessary anyways. If need be, delete the .anm files to save memory space.
Seriously???Best Converter EVER!
But when i try to preview the animation it crashes...
I load the default animation into 3Ds Max...There were 37 keys(on every frame) while mine had only two(Start possition&End Possition) and I also noticed some..hmm..I will call them angles...Many angles!
Here is the pictures of the crash and the "Angles"
http://www.mediafire.com/download.php?s13e0t1sa11ug3s
I don't personally work with Max but it's been told that it doesn't work well with animation export for Amnesia. Autodesk Maya 2011 appears to be the number 1 for that so far.
Pages: 1 2 3 4