Frictional Games Forum (read-only)

Full Version: Entire World
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Well, I am still doing the Legend of Herobrine full conversion (Minecraft based), but I am confused (if I can) get the world and convert to a file recognizable to Amnesia and put it in as the world. That is at least what I wanted to do, if I don't that is okay because I have something else in mind
I have seen people being able to export models into blender as far as I remember, and blender has a build in collada exporter.

Cant make any promises on performance though since they usally do it for cinematics.

Its also not something I have tried or investigated myself so you are gonna have to look it up yourself.
I have been trying to look in to it, I could not find anything, but worse case scenario I will create a lot of new objects
I'm pretty sure it's possible to convert a minecraft world into a single model. I know there are some Left4Dead 2 custom maps that did that, and I'm pretty sure all they just created the map in minecraft, then converted it into a recognizable file that they could use to make a model out of it. Worst case scenario, you'll need to create a bunch of different models which will all be cubes (just create a new file in Blender and you wont even need to make the cube!). Then just apply a texture to them.
What do you mean?
(03-12-2013, 03:52 AM)Vaelwing22 Wrote: [ -> ]I have been trying to look in to it, I could not find anything, but worse case scenario I will create a lot of new objects
found this in 2 minutes, you gotta look properly mate


There's a modifier in Blender called "Re-mesh". Make a landscape and apply this modifier. There will be several options on how to re-mesh it, put cubical or something like that.

Voila, a Minecraft map.
(03-12-2013, 02:34 PM)The chaser Wrote: [ -> ]There's a modifier in Blender called "Re-mesh". Make a landscape and apply this modifier. There will be several options on how to re-mesh it, put cubical or something like that.

Voila, a Minecraft map.
But wont it be a bit of a pain to texture it then?
Yes, so Chaser's suggestion is something I would recommend trying not to do. Look for a converter.
Like uhh Mineways, I understand that part but my main question which I did not state because I forget things like that, was how do I import it in to Amesia via model editor or anything else?
Pages: 1 2