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(09-22-2013, 06:11 PM)TexDangerfield Wrote: [ -> ]Konami/Kojima : Laudanum and the Sanity system returns, but the sanity system takes the form of testing the player's actual sanity by having to endure hours of inane unskippable cutscenes.
I'll take 10!
(09-22-2013, 06:54 PM)Mechavomit Wrote: [ -> ]
(09-22-2013, 06:11 PM)TexDangerfield Wrote: [ -> ]Konami/Kojima : Laudanum and the Sanity system returns, but the sanity system takes the form of testing the player's actual sanity by having to endure hours of inane unskippable cutscenes.
I'll take 10!

Or the part where Liquid Snake got revived AGAIN using the power of Compound X to great some Mutant Snake Mega Terrorist.
At least the Valve version will have challenging puzzles, proper physics, and objects you can actually move.
(09-22-2013, 06:59 PM)Fortigurn Wrote: [ -> ]At least the Valve version will have challenging puzzles, proper physics, and objects you can actually move.

And annoying jumping puzzles plus the option to buy Hats for the Pigmen.
Valve would be good at machine design, physics and puzzles (when they don't make an other Portal of it).
But they would fail to make it scary. And steam exclusively means I won't buy.

I really prefer Team Silent. Akira Yamaoka is a composer for extremely scary music. I wouldn't even call it "music". It's rather disturbing noises which you would call "sound bugs" in other games.

But I'm sure that wouldn't happen. It's more realistic that TCR make it again.

The Dark Descent showed that people like Amnesia, AAMFP wasn't successful as the original, but it's even a very good horror game and still one of the best out there. So, hopefully they won't let Amnesia rest in peace.
(09-22-2013, 07:01 PM)TexDangerfield Wrote: [ -> ]
(09-22-2013, 06:59 PM)Fortigurn Wrote: [ -> ]At least the Valve version will have challenging puzzles, proper physics, and objects you can actually move.

And annoying jumping puzzles plus the option to buy Hats for the Pigmen.

At least they'll let you jump more than two inches high, you'll be able to stack objects, and crouch jumping will get you into those hard to reach places. And if you leave an area you'll be able to go back to it later. But it will keep the same linear design and heavy emphasis on cut scenes.
Please no.
No more Amnesias.
No more disappointed pig^w whining. Make it stop, papa.
[Image: 5be806614dbc720cd3e0b67d1518407f.png]
(09-22-2013, 07:38 PM)Kein Wrote: [ -> ]Please no.
No more Amnesias.
No more disappointed pig^w whining. Make it stop, papa.
Did you just... Whine?

Aside from that.
There's already a version from the makers of Dear Esther, it'd be nice to get one from the makers of Dead Emile. Ummm... WorkJam.
A Machine For Pigs already is the third Amnesia game. :p

Part of me likes the idea of making Amnesia a round-robin affair between different development teams, but I think enough is enough. There's only so much we can do with this before it's milked to death, and I personally think AMFP ending with the twentieth century coming into being is the perfect conclusion to this series.

Amnesia is historical horror, Penumbra is a modern homage to Lovecraft, and Frictional's next game appears to be set in the future.
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