12-31-2013, 11:20 PM
Me and criso are working on the animations for our custom enemy, but we are running into a problem as far as the animation cycles go. In both our SwingClaws and Run animations, the enemy will run the animation and return to its starting position, but then stay frozen like that for several seconds before starting again. In the case of the Run animation, it will still move while its animation is frozen, just sort of gliding around like a statue.
There don't seem to be any options for shortening the animation loop in Model Editor. Any modelers/animators out there know how we can fix this?
There don't seem to be any options for shortening the animation loop in Model Editor. Any modelers/animators out there know how we can fix this?