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Full Version: Amnesia: A Coward's Debt [FULL RELEASE]
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[Image: QJfspUT.png]
Logo art by Alex Ros

Visit the ModDB page for the download!
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Level design - Damascus
Original models - Crisosphinx
Original music - Python Blue
Voice talent - Eric Wheeldon, AGP, BeartrixTheStrange, Matai

Your name is Jean. You are 42 years old. You live alone with your wife Evangelyne in your French estate. These are the only things you know for sure.

You awaken in your home, with no memories of the past few weeks. Your wife is nowhere to be found. Through the windows you can only see inky blackness. What’s more, you can hear something stalking the hallways of your home. And it’s getting closer.


Rather than the more action-oriented approach of my previous Custom Story, "The Great Work," A Coward's Debt is a custom story designed with drama in mind. It is designed not only to scare the player senseless, but draw them into an engaging story full of character and emotion.

This story features:
* Full character and enemy voice acting
* Original "Weeper" enemy
* Atmospheric and suspense based horror
* Character drama and story-driven gameplay
* Unique lighting mechanic utilizing a matchbox


A final note: The custom enemy in this game is property of Crisosphinx and not available to the public. Do not use without express consent from the creator.

Amnesia: A Coward's Debt is properly played in the dark, with headphones. Good luck!

Development page: http://www.frictionalgames.com/forum/thread-23087.html
*walk out into dark af hallway, hear scratching* NOPE that's enough i'll play tomorrow

I'm such a pansy.
I sadly couldn't get too far into it due to computer limitations (even playing at the lowest setting, that's how sad my computer is), so I may just have to wait for the Let's Plays, but seriously, Damascus. So far, the beginning has been fantastic! Can't wait to see how the rest of it turns out! Big Grin
might check it out over the weekend if i get a chance - should be interesting to see how youve improved since the great work Smile
Well, we meet again, Weeper.
If I finish it I feel I should a review, it just smells of good and high prof. quality, but we will see Smile
about the elevator issue, when I noticed it in the read me I kinda hurt my ribs laughing about how it flies off through the walls and knocks things flying.
Wouldn't think of it as an actual issue (I just thought it was outright hilarious) but it kinda took out some immersion.

Aside from that, The mapping looks good but wasn't as impressive as the mapping in your previous modification, I'll play more of it soon (goddamn classes!).
I have gotten stuck:
Spoiler below!
I have found the mixing machine behind the walls, and I have plugged in 1 compound. I only need the other to charge the battery, but I am unable to find it. With so many rooms it is a tough place to search, if you miss things the first time.
In my inventory I currently also have an empty beer bottle aside from the matches.

Where to find the other compound?

OMG Can't wait, going to play it now!
Looks great! I haven't played it yet
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