08-24-2014, 07:26 PM
Hello so this is my script. It worked before but now when i added some backround sound it crashes when triggering an enemy and 2 walls with an areabox: These are just the relevant parts of my script:
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "Awesome_key", "Awesome_door", "ABC", true);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("Player", "monhal", "monhals", true, 1);
AddEntityCollideCallback("Player", "korridor", "bana", true, 1);
AddUseItemCallback("", "secret_key", "secret_door", "SECRET", true);
AddEntityCollideCallback("Player", "servant_grunt_1", "MonsterAway", true, 1);
PlayMusic("creep.ogg", false, 1, 1, 1, true);
}
void bana(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("osynlig", true);
SetEntityActive("synlig", false);
SetEntityActive("servant_grunt_2", true);
}
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "Awesome_key", "Awesome_door", "ABC", true);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("Player", "monhal", "monhals", true, 1);
AddEntityCollideCallback("Player", "korridor", "bana", true, 1);
AddUseItemCallback("", "secret_key", "secret_door", "SECRET", true);
AddEntityCollideCallback("Player", "servant_grunt_1", "MonsterAway", true, 1);
PlayMusic("creep.ogg", false, 1, 1, 1, true);
}
void bana(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("osynlig", true);
SetEntityActive("synlig", false);
SetEntityActive("servant_grunt_2", true);
}